Copper
Description
| Metal | AC |
|---|---|
| Copper | 2 |
| Silver | 1 |
| Electrum | 0 |
| Gold | -1 |
| Platinum | -2 |
| Mithril | -3 |
| Adamantite | -4 |
Also in this section of the source
Melatacks
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Rare |
| Organization | Pack |
| Activity Cycle | Any |
| Diet | Carnivore |
| Intelligence | Low (7) |
| Treasure | Nil |
| Alignment | Neutral (evil) |
| No. Appearing | 3-30 |
| AC | See Chart |
| MV | 27" |
| HD | 10 |
| THACO | 11 |
| Attacks | 3 |
| Damage | 2-16/2-16/1-10 |
| Special Attacks | Acid |
| Special Defenses | See below |
| MR | 5% |
| Size | M (5' to 6' at shoulder) |
| Morale | Fearless (20) |
Melatacks are the bane and hated enemy of the MecaCorn. Created to hunt down and slay them to the last, they were created by " Meleb the Mad" with this purpose in mind. Fast, agile, and with blood on their minds, they relentlessly hunt the MecaCorn and anything else in their path.
Like the MecaCorn there are 12 types, unlike them each type is not only a different metal, but a different species of feline. Their large yellow eyes seem to burn with an insane light.
Combat
Melatacks fight with Claws (2-16) and teeth (1-10). Their bite secretes a acid that is so potent that it can eat through plate armor in 1 round. The most frightening thing is it's a living acid, maybe that is the reason it does not seem to harm the Melatacks. When bit a player makes a saving throw vs poison at -3, he/she may make another save every round until the save is made. Meanwhile for every round the save is failed, the player takes an additional 2-16 points of damage until the body literally melts away.
They have a 5% magic resistance with a twist. For every Melatack within 6' of another their magic resistances are add together. Sort of a chain effect.
Habitat/Society
Melatacks live to hunt. Though MecaCorn is their favorite prey, any will do. They do not tire like other creatures and so will continue to track endlessly. They can jump 30' standing and 45' from a running start. They travel constantly, though have no leader or goal except to hunt. Their young are born ready to travel and with the full acid strength of the adults.
Ecology
Part of the process used when creating the Melatack was to take large cats, strip off their skin while they are still wide awake and without anesthesia, dip the skins in a magical metal, and then through some dark ritual graft it back on. Enough to drive any creature crazy, right?! Meleb found out however that they where almost impossible to control and thus created the Black Deaths (see Black Deaths) to master these cats.
These cats are impossible to tame, though it has be said that a healer has managed to do this, but only after having his soul bonded with the Melatack's, thus constantly sharing it's pain and thus lessening it's torment. (Not something I would recommend for just anyone!)
| Type of Cat | Metal | AC |
|---|---|---|
| Bekkah | Steel | 5 |
| Bobcat | Brass | 4 |
| Tiger | Bronze | 3 |