Byakhee

aberration · CR 6 · from Great Net Pantheon
Byakhee
StatisticValue
Climate/Terrainspace, ground
Frequencyvery rare
Organizationnone
Activity Cycleany
Dietblood
Intelligenceaverage
Treasurenone
Alignmentchaotic evil
No. Appearing1-4
Armor Class5
Movement6"/24" (A) or Sr5
Hit Dice10
THAC011
No. of Attacks2 or 1 special
Special Attacksbite with blood drain
Special Defensesnil
Magic Resistance20%
SizeL (20')

Description

Appearance

The byakhee look much like a fiend or a gargoyle, but with a largely decayed appearance and avian and insectoid influences. They stand bipedally, but prefer to move by flight.

Combat

In battle, they can opt for two claw attacks, or a vicious bite causing 1d10 damage; in the latter event, it will remain attached to the victim and drain 1d6 Constitution from him each round (including the first) until the victim has died of blood loss or the byakhee is killed or driven off. It will not attack another opponent until it is finished feeding. Lost Con will return with rest (1 day per point lost). It can teleport without error at will. 25% of Byakhee have an intelligence between 14 and 18, and these will have spell-like powers as well; normally, such spells are those associated with Hastur.

Habitat/Society

Byakhee are often used as mounts as well as guards. This reduces their Maneuverability Class to C. They can fly through space as well as atmosphere, with a Ship's Rating of 5, and they are immune to the effects of vacuum or fouled air.

Ecology

Byakhee are an alien race whose ecological niche remains a mystery.

Also in this section of the source

Cthugha (Intermediate God)

Cthugha is one of the more remote members of the pantheon, as his primary Avatar is imprisoned near the star Fomalhaut. Accordingly, his cult is far more common in Wildspace than on the ground. Cthugha always appears as an amorphous mass of fire with flaming tentacles.

Role-playing Notes: Cthugha has no real interest in working with mortals, or any non-fire creatures.

Statistics: AL ce; WAL any evil or cn; AoC fire; SY flame

Cthugha's Avatar (fighter 20, wizard 20, psionicist 20)

Cthugha's Avatars almost universally appear in his natural form. When they appear, they are accompanied by Fire Vampires, as follows: outside of the home planes, 1-20; within the home planes, 1d100x10! These Fire Vampires will begin to ignite individual objects, while Cthugha will hover overhead and blast the entire area.

StatValueStatValueStatValue
Str25Dex25Con25
Int18Wis18Cha-1
MV36"SZ40y rMR50%
AC-6HD20HP160
#AT2THAC01Dmg3-30 each

Special att/def: Only weapons of +3 or greater enchantment can even hit Cthugha's avatar; all others melt before contact. Even such strong weapons must make a save vs. breath weapon or be destroyed. The heat of his body does 5d10 hp of damage (save vs. breath for half) to all within 100 yards. It is immune to all heat and cold effects (the cold is dissipated before it reaches him). It can cast any fire spell (wizard or clerical) at the 30th level of ability, any two per round, and in the same round it can also lash out with two of its tentacles, for 3-30 hp of damage each. Those who see Cthugha must save vs. death magic at +2 or go insane for 2d4 weeks.

Duties of the Priesthood

The priests of Cthugha are usually pyromaniacs, and are usually spaceborne. On the ground they have a negligible cult.

Requirements: AB standard; AL ce; WP any; AR e; SP all, combat, elemental fire (including all mage spells of elemental fire through 7th level), summoning; PW 5) immune to the effects of normal fire; 10) take no damage from fire attacks; 15) take no damage from any fire source, even a star, for up to 3 weeks; 20) can live indefinitely upon a fire body or the elemental plane of fire -- no damage ever from any fire source; TU nil.

All 820 monsters in the Netbook Bestiary