Intelligent Mist

elemental · CR 3 · from Great Elemental Netbook · by wrathgon@hotmail.com
Intelligent Mist
StatisticMessengers (Class I)Guardians (Class II)Monarchs (Class III)
Climate/TerrainPlanes of Air and SteamPlanes of Air and SteamPlanes of Air and Steam
FrequencyRareVery rareVery rare
OrganizationSolitarySolitarySolitary
Activity CycleAnyAnyAny
DietNoneNoneNone
Intelligence10-1213-1516-19
TreasureNilNilNil
AlignmentNeutralNeutralNeutral
No. Appearing111
Armor Class422
Movement24 (A)12 (A)18 (A)
Hit Dice246
THAC0171513
No. of Attacks121
Damage/Attack1d21d61d6
Special AttacksSuffocationSuffocationSuffocation, Spells
Special DefensesDissipateDissipateDissipate
Magic ResistanceNilNilNil
SizeS (4' diameter)M (6' diameter)L (8' diameter)
Morale12-1315-1618-19
XP Value3008002500

Description

Intelligent mists are normally solitary creatures that exist on the elemental planes of air and steam. They normally only occur on the prime material plane when summoned by a Talking Mist, Attacking Mist or Magic Mist spell, which summons a mist of Class I, II, and III respectively.

Combat

Messenger Mists (Class I) only attack in self-defense, and even then they can avoid a conflict by dissipating. Guardian Mists (Class II) attack by making whip-like appendages semi-corporeal. On an attack roll of 20, the mist has succeeded in either suffocating its enemy which causes 1d6 point damage for each roll (no attack roll necessary) until the victim is dead or the Mist is destroyed. When a Mist's hit points reach 0 on the prime material plane, the creature is not killed, but is sent back to it own plane. Killing it on its own plane does kill it.

Monarch Mists (Class III) have the following spells, which they can cast once per day:

  • Wall of Fog;
  • Fog Cloud;
  • Darkness, 15-foot Radius;
  • Gust of Wind;
  • Wind Wall and Lightning Bolt.

They cast these spells as seventh-level wizards.

All 820 monsters in the Netbook Bestiary