Intelligent Mist
| Statistic | Messengers (Class I) | Guardians (Class II) | Monarchs (Class III) |
|---|---|---|---|
| Climate/Terrain | Planes of Air and Steam | Planes of Air and Steam | Planes of Air and Steam |
| Frequency | Rare | Very rare | Very rare |
| Organization | Solitary | Solitary | Solitary |
| Activity Cycle | Any | Any | Any |
| Diet | None | None | None |
| Intelligence | 10-12 | 13-15 | 16-19 |
| Treasure | Nil | Nil | Nil |
| Alignment | Neutral | Neutral | Neutral |
| No. Appearing | 1 | 1 | 1 |
| Armor Class | 4 | 2 | 2 |
| Movement | 24 (A) | 12 (A) | 18 (A) |
| Hit Dice | 2 | 4 | 6 |
| THAC0 | 17 | 15 | 13 |
| No. of Attacks | 1 | 2 | 1 |
| Damage/Attack | 1d2 | 1d6 | 1d6 |
| Special Attacks | Suffocation | Suffocation | Suffocation, Spells |
| Special Defenses | Dissipate | Dissipate | Dissipate |
| Magic Resistance | Nil | Nil | Nil |
| Size | S (4' diameter) | M (6' diameter) | L (8' diameter) |
| Morale | 12-13 | 15-16 | 18-19 |
| XP Value | 300 | 800 | 2500 |
Description
Intelligent mists are normally solitary creatures that exist on the elemental planes of air and steam. They normally only occur on the prime material plane when summoned by a Talking Mist, Attacking Mist or Magic Mist spell, which summons a mist of Class I, II, and III respectively.
Combat
Messenger Mists (Class I) only attack in self-defense, and even then they can avoid a conflict by dissipating. Guardian Mists (Class II) attack by making whip-like appendages semi-corporeal. On an attack roll of 20, the mist has succeeded in either suffocating its enemy which causes 1d6 point damage for each roll (no attack roll necessary) until the victim is dead or the Mist is destroyed. When a Mist's hit points reach 0 on the prime material plane, the creature is not killed, but is sent back to it own plane. Killing it on its own plane does kill it.
Monarch Mists (Class III) have the following spells, which they can cast once per day:
- Wall of Fog;
- Fog Cloud;
- Darkness, 15-foot Radius;
- Gust of Wind;
- Wind Wall and Lightning Bolt.
They cast these spells as seventh-level wizards.