Genie, Cann (Para-Elemental Ice)
| Statistic | Value |
|---|---|
| Climate/Terrain | Para-plane of Ice |
| Frequency | Very rare |
| Organization | Khanate |
| Activity Cycle | Any |
| Diet | Omnivore |
| Intelligence | High to genius (13-18) |
| Treasure | Nil |
| Alignment | Neutral |
| No. Appearing | 1 |
| Armor Class | 2 |
| Movement | 9, Fl 20 (A), Sw 18 |
| Hit Dice | 9+2 |
| THAC0 | 9 |
| No. of Attacks | 1 |
| Damage/Attack | 4d5 |
| Special Attacks | See below |
| Special Defenses | See below |
| Magic Resistance | Nil |
| Size | L (12' tall) |
| Morale | Champion (15-16) |
| XP Value | 9,000 |
Description
The Cann (plural Canni) are the genies of the Plane of Ice. They are pure white with blue veins showing through. They have silver eyes and no hair.
Combat
Canni perform as 22nd level spell casters. They can call forth a Cone of Cold twice per day. They can Detect Alignment, Magic, and Create Illusions at will. They are capable of producing 100 gallons of near-frozen water every day. They can Walk on Water at will, and may call forth a powerful snow storm once per week.
They can carry up to 800 pounds with little to no effort on foot or flying. Double or more weight causes them to tire.
Habitat/Society
The Khan of the Canni makes tight and restrictive rules, but rarely cares whether or not they are followed. When the Khan dies or is killed somehow the throne often goes empty for years before some one claims it, no one really cares.
Canni is lounge around the Great Ice Palace trying not to do too much. One of the more respected Canni has not moved more than three inches in a decade. The only thing they really care about is invaders, which they will all defend against.
Ecology
Canni tolerate anything and everything as long as it does not make too much of a stir. They do not regard anything as equal, superior, or lesser to themselves. They are rarely summoned because it is hard to motivate them.