Lilim, Shedim
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Very Rare |
| Organization | Solitary |
| Activity Cycle | Night |
| Diet | Carnivore |
| Intelligence | High |
| Treasure | C |
| Alignment | Chaotic Evil |
| No. Appearing | 1 |
| Armor Class | 2 |
| Movement | 18” |
| Hit Dice | 8+5 |
| THAC0 | 12 |
| No. of Attacks | 1 physical or 3 magical |
| Damage/Attack | 1d4 or by magic |
| Special Attacks | Spell use, energy drain |
| Special Defenses | as all Lilim |
| Magic Resistance | 15% |
| Size | M |
| Morale | 12 (Steady) |
| XP Value | 31,000 |
| Psionics | Nil |
Description
Appearance
Shedim (plural Shedim) are ancient Lilim that prefer to tempt men of magic. Their favorite targets are wizards and warlocks. Shedim, also known as Sheedim or Shehireem, like other Lilim, often appear as beautiful women. They normally appear as wizardresses, witches or some other spellcaster. Their demonic form are similar to other lilim; beautiful, but evil woman for the upper half and a beastial lower half. The lower half of the Shedim is like the hind quarters of a goat. Her appearance is bipedal, more like that of a female looking satyr than a centaur or bariaur. The Shedim also has a set of ram’s horns on her head. Like the Empusa, her cloven hooves are made of brass, but unlike other Lilim , a Shedim has no wings.
Combat
Like the Succubus, Shedim are phyiscally non-combative. They do possess an outstanding array of magical attacks. If lured into battle a shedim will rely on her spells to help her.
She only has one, weak physical attack. However, her most fearful attack is an energy draining kiss like that of the succubus. The kiss of a shedim will drain 1d4 points of intelligence per round. The victim has the normal chance of determining what is happening, via an intelligence check. If the victim knows what is happening he must role a “bend bars/lift gates” check to escape the demon’s powerful embrace. Wizards and warlocks lose the ability to cast spells if too much intelligence is lost. For every 2 points lost the spell-caster looses their highest level spells, followed by the next level. Once the caster is reduced to zero intelligence or they lose their 1st level spells they become slaves of the Shedim who then attempt to gate them back to the Abyss. Victims can regain the lost scores via the priest spell restore or by resting one week per point lost, if they can be rescued before the shedim returns to the Abyss with them. Spells have to be relearned on a normal basis only after all intelligence points have been regained.
Shedim normally never gate in other demons. While their “feeding” choices differ from succubi, the two demon types are very territorial of each other.
Habitat/Society
Many Shedim are accomplished wizards or witches. Their goals are to possess or corrupt powerful wizards and return their larvae to the Abyss. A typical shedim will either be an 8th level witch (with no occult powers) or an 8th level wizard. No shedim specialist wizards have ever been recorded, it is assumed that they do not exist. Unlike human spell-casters, shedim neither need spell-books or time to memorize spells. They are are also able to cast any spell with out the need of material components.
Shedim are capable of casting the following levels of spells,
| Level | Number of Spells |
|---|---|
| 1 | 5 |
| 2 | 4 |
| 3 | 3 |
| 4 | 2 |
| 5 | 1 |
*Note, this differs from wizard’s spell progression.
These spells can be cast in addition to their normal magical abilities gained as Lilim.
Ecology
Evil wizards enjoy creating spells to summon shedim for other wizards to find. Such a spell is terribly easy to learn and cast and is often disguised as a Succubus summoning spell. An amoral and unsuspecting wizard will use the spell, often for sexual congress with a demoness, only find he has summoned a far more powerful and deadly creature.
Shedim like to possess humans, but must tempt the human to invite them in.