Zombie
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Organization | Band |
| Intelligence | Non-(0) |
| Alignment | Neutral |
| No. Appearing | 3–24 |
| Armor Class | 12 |
| Move | 60 |
| Hit Dice | 2 |
| To Hit | +1 |
| No. of Attacks | 1 |
| Damage/Attack | 1–8 |
| Special Attacks | None |
| Special Defenses | Spell immunity, immune to poison |
| Magic Resistance | None |
| Size | M (5–6 ft. tall) |
| Stunts | M 1d3 |
Description
Zombies are mindless, animated corpses serving the evil shamans that create them. They are similar to skeletons but retain flesh on their bones. The condition of the corpse is not changed by the animating spell. If the body was missing a limb, the zombie created from it is missing the same limb. Since it is difficult to get fresh bodies (mourning rituals often stretching into weeks even after burial), most zombies are in sorry shape, with decomposing flesh literally falling off their bones. This makes their movement slow and jerky. Their rotting stench is detectable up to 100 feet away, depending on the condition of the body. Zombies cannot talk, being mindless, but do often moan horribly. They are usually dressed in the clothes they were buried in—what remains of them.
Zombies move very slowly and always strike last in combat. They keep fighting until called off or destroyed, and nothing short of a White Lotus shaman can turn them back. They are immune to poison, all magic that affects the mind, and cold-based spells.