Weretiger

humanoid (human, shapechanger) · CR 4 · from DragonFist
Weretiger
StatisticValue
Climate/TerrainAny wilderness
OrganizationSolitary
IntelligenceAverage (8–10)
AlignmentNeutral evil
No. Appearing1–6
Armor Class17
Move120
Hit Dice6+2
To Hit+3
No. of Attacks3
Damage/Attack1–6/1–6/1–12
Special AttacksNone
Special Defenses+1 or better weapon to hit
Magic ResistanceNone
SizeM or L (6–9 ft. tall)
StuntsM 1d6/1d8, A 1d4, F 1d4

Description

Weretigers are said to be those cursed by Nature spirits for their destructive behavior. According to an old saying, “Those who act as animals will become animals.” Weretigers can be found in any wilderness setting, but they most favor the jungles and mountains of the north. Many in Tianguo associate them with the Neeg barbarians and believe that all Neeg are weretigers.

Weretigers have three forms. In their human form, they look entirely normal. They can speak and use weapons and pass for average humans, but cannot retain this form for longer than a day at a time. Their second form is a hybrid of human and tiger, the weretiger proper. The final form is that of the tiger itself, with no trace of humanity.

In human form, weretigers use weapons as normal. In hybrid and full tiger form, a weretiger gets two claw attacks and one bite as detailed above. In full tiger form, the weretiger’s Might stunt die increases to 1d8 to simulate its increased size.

Weretigers are vicious predators. They will hunt and eat nearly anything but prefer humans above all others. Those killed and eaten by a weretiger return to Earth as ghosts who must haunt the area of their death until they lure a new victim into the weretiger’s jaws. Only then will their souls go to Hell for judgment.

The curse of the weretiger cannot be reversed under normal circumstances. Only with the aid of a major spirit or god could a shaman hope to restore the weretiger to humanity.

All 820 monsters in the Netbook Bestiary