Dragon, Zinc

dragon · CR 12 · from Complete Niknak Handbook
Dragon, Zinc
StatisticValue
Climate/TerrainAnywhere Snow is
FrequencyVery Rare
OrganizationSolitary or Clan (Ski team)
Active CycleAny
DietSpecial
IntelligenceVery (11-12)
TreasureSpecial
AlignmentChaotic Good
No. Appearing1 (2-5)
Armour Class0 (Base)
Movement9, Fl 30(C), Slide 48/90
Hit Dice14 (Base)
THAC08 (At 14 HD)
No. of Attacks3 + Special
Damage/Attack1D10/1D10/2D6
Special AttacksSpecial
Special DefensesVariable
Magic ResistanceVariable
SizeG (35' Base)
MoraleFanatic (15)
XP ValueVariable

Description

AgeBodyTailAcBreathSpellsMRXp Value
13-62-432D6+1NilNil1400
28-184-1024D6+2NilNil2000
318-2510-1316D6+3NilNil3000
425-3513-2008D6+4110%6000
535-4520-30-110D6+5215%8000
645-6030-40-212D6+6320%9000
760-7040-50-314D6+7325%10000
870-7850-60-416D6+83 130%11000
978-8560-70-518D6+93 235%13000
1085-9070-80-620D6+103 3 140%16000
1190-9880-90-722D6+113 3 250%17000
1298-10590-100-824D6+124 4 360%18000

Appearance

At birth, Zinc dragons have dull silver scales as hatchlings which become more and more shiny as they age until they are almost indistinguishable from Silver Dragons.

Zinc Dragons speak Common, a language common to all good dragons and 2% of Hatchlings can communicate with all intelligent creatures. This chance increases by 7% for each age category of the Dragon.

Combat

Zinc dragons are fun loving dragons and consider combat fairly low on their list of things to do. They will, however, use strange combat tactics when fighting is required.

The breath weapon of a Zinc Dragon is a Bolt of Lightning 100' long and 10' wide doing the listed damage, save vs. Breath weapon for half damage.

The most unique ability of the Zinc Dragon, however, is its ability to fold its wings into a set of runner like appendages. When the Zinc does this, it may slide down snowy slopes like a sled, using its wings for balance and to build up speed. The Zinc Dragon may travel at a speed of 48 down a slope and still maintain control. A Zinc Dragon on a speed trip may travel as fast as 90, though this is dangerous.

All Zinc Dragons are immune to Lightning. As the Dragon ages, it gains the following abilities;

  • Magic Missile 10/day at Very Young
  • Haste 3/day at Mature Adult
  • Polymorph Self 3/day at Old
  • Snillocs snowball swarm 3/day at Venerable
  • Polymorph Any Object 3/day at Great Wyrm.

Zinc Dragons cast their spells at 7th level plus combat modifier.

Habitat/Society

Zinc Dragons are the playful dragons. If more than one Zinc Dragon is in the same area in a snowy area, they will set up what they refer to as a Ski Team. Zinc Dragons enjoy to race one another in the snow and will search far and wide for other competitors to join their "Ski Team".

Ecology

Zinc Dragons enjoy to eat Kobolds, as they feel that it helps them slide on snow faster (no one knows why they think this). Like all dragons, they can eat anything, and often are forced to eat snow due to the scarcity of other creatures in their region. Zinc dragons will not eat snow if it is yellow!

Also in this section of the source

The Dragon Conversion Process

The New dragons presented here are the result of the Dragon Conversion Process developed by the Evil Wizard Malo. This process fell into the hands of both good and evil people who experimented with all types of dragons and found the results.

In order to understand the Dragon Conversion process, a character must not only have access to information on the process, but an Intelligence of 21+ or have access to 9th level spells. The process may only be performed on a Very Young or younger Dragon. Eggs are the prime candidates for the conversion. Material components cost 500gp per egg to be converted or 1000gp per age category of the dragon. The Conversion Process works on all dragons except Gold Dragons. Silver and Red dragons require a slightly different process which has taken longer to perfect than the original conversion. Time required is one week per age category of the Dragon being converted, or one day for an egg.

Converted Dragons retain the memory of their former lives, but just that, their personality is completely rewritten to their new alignment. If a dragon had had his/her alighment altered to be similar or the same as the new alignment then he/she will retain most if not all personality traits but will be true to his/her new alignment and will adopt personality traits of the new dragon type as well, such as favourite food.

Good Converted Dragons usually stay with their Converters, but if the Converter is slain or lost, the Dragon will set up a lair as any other dragon. Treasure types are that of the Dragon type the Converted Dragon is Derived from. Dragons in Clans have been separated from their converter. Once a Dragon is separated from its converter, it is simply a Dragon to be encountered.

Each Converted Dragon has a type of standard Dragon which it was derived from. The Dragon Conversion chart shows the process below.

OriginalConverted
BlackLead
BlueZinc
GreenIron
RedMagnesium
WhiteAluminum
BronzeYellow
BrassOrange
CopperPink
SilverOnyx

A very small number of converted dragons are currently in the Forgotten Realms. Yellow, Orange, Pink and Onyx dragons were created by Draconis and almost completely wiped out by the Quadrelian. Since Draconis was unable to control all his creations, some simply left his tower and flew to lair in the Realms. These have been producing offspring and the population has begun to increase. There are only a scarce number of evil convert dragons in the realms.

The good convert dragons are another matter. The asteroid city formerly occupied by the Quadrelian housed over a hundred Iron, Lead, Zinc and Aluminum dragons. These were on the asteroid when Terofex transformed it into a planet and placed it in his crystal sphere. As a result, these Dragons have progressed through several generations and hundreds of dragons of each age category exist for each of the four sub-species. Due to curiosity of their origin, these dragons have begun searching out their home world, the Realms. A fair number have arrived through plain travel and spelljamming. The process is both Alchemical and Magical.

All 820 monsters in the Netbook Bestiary