Dragon, Lead
| Statistic | Value |
|---|---|
| Climate/Terrain | Under Water |
| Frequency | Very Rare |
| Organization | Solitary or Clan |
| Active Cycle | Any |
| Diet | Special |
| Intelligence | Average (9-10) |
| Treasure | None |
| Alignment | Lawful Good |
| No. Appearing | 1 (2-5) |
| Armour Class | 1 (Base) |
| Movement | 9, Fl 30(C), Sw 12 |
| Hit Dice | 13 (Base) |
| THAC0 | 7 (At 13 HD) |
| No. of Attacks | 3 + Special |
| Damage/Attack | 1D8/1D8/3D10+Special |
| Special Attacks | Special |
| Special Defenses | Variable |
| Magic Resistance | Variable |
| Size | G (44' base) |
| Morale | Fanatic (15) |
| XP Value | Variable |
Description
| Age | Body | Tail | Ac | Breath | Spells | MR | Xp Value |
|---|---|---|---|---|---|---|---|
| 1 | 3-6 | 2-6 | 4 | 2D8+1 | Nil | Nil | 1400 |
| 2 | 6-16 | 6-15 | 3 | 4D8+2 | Nil | Nil | 2000 |
| 3 | 16-36 | 15-20 | 2 | 6D8+3 | Nil | Nil | 3000 |
| 4 | 36-44 | 20-25 | 1 | 8D8+4 | 1 | 10% | 6000 |
| 5 | 44-50 | 25-35 | 0 | 10D8+5 | 2 | 20% | 8000 |
| 6 | 50-60 | 35-40 | -1 | 12D8+6 | 3 | 30% | 9000 |
| 7 | 60-70 | 40-50 | -2 | 14D8+7 | 4 | 40% | 10000 |
| 8 | 70-75 | 50-60 | -3 | 16D8+8 | 4 1 | 50% | 11000 |
| 9 | 75-80 | 60-70 | -4 | 18D8+9 | 4 2 | 60% | 13000 |
| 10 | 80-90 | 70-80 | -5 | 20D8+10 | 4 3/1 | 65% | 16000 |
| 11 | 90-95 | 80-90 | -6 | 22D8+11 | 4 4/2 | 70% | 17000 |
| 12 | 95-110 | 90-100 | -7 | 24D8+12 | 4 4/3 1 | 75% | 18000 |
Appearance
When hatched, Lead dragons have dull grey scales which become even duller as the dragon ages.
Lead Dragons speak Common, a Language common to all Good Dragons and 2% of Hatchlings can communicate with all intelligent creatures. This chance increases by 7% for each age category of the Dragon.
Combat
Lead Dragons love to fight. They will use almost any excuse to get their claws dirty and their teeth bloody. They will attack with their Breath weapons if the foe poses any sort of a threat, but harmless foes get to enjoy the brunt of the Dragon's Physical attacks. Any victim hit by the Lead Dragon's bite attack must make a saving throw vs. poison or suffer from Lead Poisoning which will cause the victim to loose one point of constitution per hour until dead starting at the time of the bite. A Cure Disease or Neutralize poison will cure this ailment.
Lead Dragons have two breath weapons. One is a cone of flame 70' long and 10-50' wide doing the listed damage. The other is a cloud of Poisonous gas in a 40' cube. This also does the listed damage. Both breath weapons allow a save vs. Breath weapon for half damage.
Lead Dragons are immune to fire and Gas. As a Lead Dragon ages it gains the following abilities;
- Breath Water (Always on) at Hatchling
- Polymorph Other 1/day at Adult
- Fools Gold 3/day at Mature Adult
- Polymorph Self 3/day at Venerable
- Polymorph Any Object 3/day at Great Wyrm
Lead Dragons cast their spells at 7th level plus combat modifier.
Habitat/Society
Lead dragons are not solitary but prefer the company of powerful allies. Their dedication towards good causes the Lead Dragons to seek out these powerful allies, and the Lead Dragon's definition of a Powerful Ally is anyone powerful enough to best the dragon himself in combat, ie. high level adventurers.
Ecology
Lead Dragons will eat anything. They are especially fond of Clay or Iron Golems and will go to great lengths to get one.