Vampire (type I-III)

undead · CR 8 · from Complete Netbook of Vampires
Vampire (type I-III)
StatisticValue
Climate/TerrainAny
FrequencyRare
OrganizationSolitary
Activity CycleNight
DietSpecial
TreasureVaries, usually H
Food ValueNil
Armor MaterialNil
AlignmentAny
StrengthSpecial
Dexterity18-21
Constitution18-25 (d8+17)
Intelligence3-18/19-25
Willpower/WisdomAs in life
Bravadod10+10
Perceptiond6+14
PowerSpecial
No. Appear1, 1-2
AC/AVBy type and Dex Bonus/10
Move/Max Velocity48"
SpeedFigure
Hit Dice1d8/Level+Const Bonus
BPFigure x2
No. Attacks6/Figure by speed
Dam per AttBy weapon and Strength Bonus
Spec.AttackSee text
Spec.DefenceSee text
Magic ResistSee text
Psi.AbilitySee text
SizeM
MoraleVaries
XP ValueSee text.

Description

Level Table

LevelAverage AgeEP NeededAvg ACAvg At/rAvg HPAvg XPV% to MeetNotes
10-1y0-5,0008(+1)11122901"Fledgling"
22-55,001-25,0007—2243602—
36-5025,001-250,0006—3361703-041
450-100250,001-500,0005—4484505-06—
5100-120500,001-600,0004255153007-10—
6120-140600,001-700,0003—66212811-15—
7140-160700,001-800,0002—77322016-25—
8160-180800,001-900,0001—88485626-75(AD&D Vmp/Nsf)
9180-200900,001-1,000,000——99708676-85—
10200-2201Mil-1.1Mil0(+2)3110724086-90"Lord"
11220-2401.1Mil-1.2Mil——1211377891-94—
12240-2601.2Mil-1.3Mil——1321397695-96(General Max.Age)
13260-1.3Mil-1.4Mil-141431417497-98—
14280-1.4Mil-1.5Mil——15414372992
15300-1.5Mil-1.6Mil——16518920(00)01-20—
16320-1.6Mil-1.7Mil-251762387521-40—
17340-1.7Mil-1.8Mil——1872415041-60(Ysidro)
18360-1.8Mil-1.9Mil——1983117061-703
19380-1.9Mil-2Mil-3(+3)62093150071-80—
20400-5002Mil-2.5M——2203810081-89(Dracula)
21500-6002.5M-3Mil——2313848490-954 (Br.Anthony)
22600-7003Mil-3.5M-4(+4)—2423887096—
23700-8003.5M-4Mil——2533925597—
24800-9004Mil-4.5M——2643964098—
25900-10004.5M-5M-5(+5)—2754002599—
261000-20005M-10Mil-6(+6)—28640410(00)01-645
272000-300010M-15Mil-7—2974079565-85—
283000-400015M-20Mil-8—[300][40900]86-95—
294000-500020M-25Mil-9—[300][40900]96-99—
305000+25,000,001+-10—[300][40900]00—

Notes on Table

Age, Average Age is the age that the average vampire reached at that level. It also shows the age when certain changes occur. Numbered Notes, and Magical armor class adjustments for Magical Vampires are age linked, and NOT level. AC, HP, XPV are Not Mandatory, they are just samples for those levels. AC includes any Dex Bonus.

  1. At this age vampires show a marked tendency to become careless, as their birth peer group begins to obviously age and die. The vampire can stand up to a minute of direct exposure to daylight before they die. They will be very badly burned. 5% Magic Resistance, for Magical Vampires.
  2. Gets save vs #1 Allergens in Spell column (d20 per round/death). Gets save vs #2 Allergens in BrWeapon Col (d20 per segment/death). At this age vampires show a marked tendency to become insane. Vampires can stand up to 10 minutes of direct sunlight. 15% MR.
  3. +2 on save vs Allergens. Vampires can stand up to an hour of direct sunlight. 20% MR.
  4. +5 on save vs Allergens. Vampires become reasonably immune to direct sunlight, in some cases with certain precautions. 25% MR.
  5. Total immunity to all Allergens. 50% MR. As Type I Vampires age, they become more susceptible to cold and damp.

All Vampires

  • Regenerate at 3hp/round.
  • Attack and make Saving Throws as Warriors.
  • Are Immune to Hold, Sleep, and Charm spells (except from higher level vampires).
  • Take 1/2 Damage from electrical attacks
  • Move Silently, Hide in Shadows, Climb Walls as if a Thief.
  • Because they are undead, vampires are invisible to infravision unless they have fed recently.
  • Other than Allergens, vampires save at +3 vs Poisons, Petrification, Polymorph, and Death Magic; +2 vs Spells, and +1 vs Rod, Staff, Wand and Breath Weapons.
  • React as normal beings versus the Psychic/Psionic powers of Higher level Vampires.
  • #1 Allergens (i.e. Garlic, Silver, Hawthorn, etc.) do 1-20 points per round of burning damage, pain and swelling, as well as long term poisoning.
  • #2 Allergens (i.e. Sunlight, as well as the "belief" power in Holy Symbols and Consecrated Holy Items for Magical Vampires, etc.) do 1-20 points/segment. When a save is allowed by the vampire's age, success indicates that no damage is taken, and failure indicates half damage.

Life Force

Blood and energy can be considered as Will Points.

Vampires have a base 1-100 Will Points.

  • +1/hit point
  • +1/point of Intelligence
  • +1/year of vampiric existence (to include time spent in suspended animation)
    • These points are regenerated daily if the vampire has been feeding on Sentient Beings. If not, these points are slowly used up until they are replaced. They are used by the vampire to perform all powers and in simply surviving.
  • +1 per every 1 Will Points/Spell Level drained from a victim These points may not be drained from spells cast.

These points may be increased by Wishes.

Minimum Psionics/Powers and Cost

Unless a vampire has been taught to do these things, or otherwise knows that these can be done by vampires, The individual will be unable to do any of them. (Those marked with an asterisk are magical in nature and those in parens are abilities that are uncontrollable at best)

Coercive abilities skill: 19

Telepathic and communication skills: 15

PowerSkillCost
Bio_______—1
Survival——
Night, or in a shaded area: Normal activity—1/h
" " ": Combat or stress—1/t
*Control Weather (4d6h, 4d4 sq Miles)—6
*Fly (in Human Form) 18" (C)—1/3t
*Shapechange (Mist, Bat, Wolf, Rat, Owl, etc.)—6
*Suspend Animation——
Mind Bar (5% per Level)—5/use
Mind Blank/Cloak of Insulation—1
Animal Summoning (Wolves Bats etc)Coercion1
Hypnotism/MesmerismCoercion2
Aura of FearCoercion3
Telempathic ProjectionCoercion4
Domination/ControlCoercion5
Mind ThrustCoercion6
Vampiric Invisibility/AvoidanceCoercion7
Analytical/Tracking SmellFarsense0
Enhanced SensesFarsense0
Recall/Eidetic MemoryFarsense0
Psychometry/Sensitivity to PsiFarsense3
(Telepathy)Farsense3
Life SenseFarsense5
(Radio Hearing)Farsense5

Vampires, Type I

These are the "basic," non-magical vampire. They are psychovoric hemophages with enhanced physical properties, and metafaculties. They can be seen in mirrors, are photographable and recordable. They have allergies to silver, garlic, and the sun, but they have no allergies toward holy items. They have no definite need of VNS to survive. Fledglings are usually under the total psychic domination of creator. Any "ghouls" they may create are totally mindless, and have few, if any powers. Examples are found in Rice and Hambly (although those bloodlines detailed by Rice seem to have no silver allergies).

Vampires, Type II

Basic description of the creature remains unaltered from that of the type I vampire. They are psychovoric hemophages with enhanced physical properties, and metafaculties. Their powers are basically nonmagical in nature. That these creatures have any magical specialties is only identifiable by the fact that they need of soil from the vampire's human birthplace to survive. These creature's have no reflection, and they are not photographable. They possess many of the same allergies as the Type I vampire, and they still have no aversion to holy objects. Fledglings are not under any form of Psychic Domination by their creator. Their "ghouls" are non-powered, immortal, daywalkers with full mental powers. Examples of this vampiric type are found in Yarbro, however Saint Germaine's bloodline has no allergy to silver.

Vampires, Type III

These are the classical, traditional vampire with magical powers. They need the soil of the vampire's grave to survive. They have no reflection, and they are not photographable. They can change their shape. Some can control the weather. They have the full range of allergies. They are susceptible to the religious power in holy objects. They must be invited into a residence before it is possible for them to enter. Fledglings are usually under the total domination of creator. The virus may be inadvertently transmitted by animals. Their "ghouls" are either fully powered vampires or vrykololaki, but in either case these beings are mindless or insane. Examples are found in tradition, Marvel, Saberhagen, Stoker, Hammer Films, etc. Wiesczy (Poland); Bruxsa (Portugal); Ciuateteo (Mexico); Dearg-Dul (Ireland); Ekimmu (Assyria); Empusa (Greece); Katakhana (Crete); Krvopijac (Bulgaria); Krvopijac (Bulgaria); Lobishomem (Brazil); Murohy (Rumania); Nosferat (Rumania); Ogoljen (Bohemia); P'O (Chinese); Pamgri (Hungary); Upuir/Upierczi (Russia, Poland); Vapir (Bulgaria); Vlkodlak (Serbia), etc.

Also in this section of the source

Vampires, Type IV

This category includes any creatures created by the mutation of the virus past the Type III form. This includes all unique or local variations such as the Alp (Saxony); Ananngel (Philippines); Asanbosam (Africa); Blautsauger (Bosnia-Herzegovina); Catacano (Crete, Rhodes); Hantu-Pari/ Hantu Penyardin (Malaysia); Jilaiya (Bihar); Lamia (Greece); Langsuir (Malaysia); Lobishumen (Brazil); Moslem (Yugoslavia); Mulo (Serbia); Rakshasa (Northern India); Stirge (Oerth); Striges (Greece); Strigoi (Rumania), etc.

Vampires, Type V

Also called Siliconari, Nephilim, Nocnitz, "Water-Colts" (Celtic), Lamia (Greece). This is a special type of astral vampire. A rib is taken from the ashes of a destroyed Type III or Type IV vampire, and is planted in a human body. The body generates a new form of vampire, while the human gets immortality for as long as the bone is in place. The new vampire is a spirit creature that can focus the ambient Vril into a material form. The vampire, when it feeds on others, creates new vampires of its type from the dead, and joins the victim's mind into the growing corporate mind. Any one of these can assume the shape of any of the dead in the corporate mind, as well as the physical shape of any of form of vampire (Lamia, Strige, etc.). These have all the powers and allergies of the Type III vampires, at the age of the original destroyed vampire. Sunlight or saltwater will ossify the vampire into a solid stone form. All the vampires descended from a particular "stone" or rib will be destroyed if that rib is removed from its host. They can possess willing human bodies. Those the feed on, or possess are bound to the entities, this bonding. This bonding enslaves the living, and can only be broken by special rituals or by visiting great altitudes.

Vampires, Type VI

These vampires are unlike the others in that they are not dead, and may never have even been exposed to the virus. They are living people who subsist of the psychic emanations of other living beings. They may have the full metapsychic armamentarium of the full vampire, but have none of the allergies.

Vrykolakas

These are really not vampires, so much as they are zombies, or animated dead, often possessed by a Tectonic Spirit. They, too have a myriad forms, the basic form being non-magical while other forms are magical.

In the non-magical form, it is possible that the virus might fail, and generate a mindless vampire, or "ghoul." A "ghoul" might also occur if the vampiric virus is introduced into a corpse. Also called a mindless vampire, these creatures literally have no minds, or at best their minds have been destroyed. Rarely, or with certain types of vampire, the virus will generate an unliving being still housing its intact mind. They have a number of the vampiric powers, such as regeneration, etc., but they have no allergies to things, or to the sun. They may exist on the blood and meat of carrion, rather than the energy and blood from living things, in perpetuity.

In the magical form, it is also possible that the virus might fail, and generate a mindless vampire, or "ghoul." A "ghoul" might also occur if the vampiric virus is introduced into a corpse. Also called a mindless vampire, these creatures literally have no minds, or at best their minds have been destroyed. They have a number of the magical vampiric powers, such as regeneration, but they have no allergies to things, or to the sun. They may exist on the blood and meat of carrion, rather than the energy and blood from living things, in perpetuity.

In general, though, the Vrykolakas can refer to anything from Saint Germaine's Roger, to the things from "Night of the Living Dead."

Vampires From Other Cultures

Alp: (Saxony) A vampire that appears as a butterfly. Type III or IV.

Alukah: (Hebrew) This is a unique entity. He is a normal Type III vampire. Accompanied by his twin daughters, who constantly cry "Give, Give." He reputedly has a castle hidden in a large group of mountains, but rarely stays there, preferring to wander the Earth.

Ananngel: (Philippines) See Pennagalin

Asanbosam: (Africa) These vampires have hooks instead of feet. Only a priest can kill an Asanbosam. Type IV.

Baobhan Sith: (Ireland) While not technically a vampire, it is often considered such. See Vrykolakas, as well as description elsewhere.

Bhuta: (West India) See Vrykolakas.

Blautsauger: (Bosnia-Herzegovina) Type IV vampire. Hairy, with no skeleton and large eyes. It only turns it victims into vampires by forcing them to eat dirt from its grave.

Bramaparusha: (Northern India) See Vrykolakas.

Bruxsa: (Portugal) Normal Type III vampire.

Burkolokas: (Greece) See Vrykolakas.

Catacano: (Crete, Rhodes) Type IV vampire. Always grinning with very white teeth, this vampire spits blood, which causes horrible burns.

Ch'ing Shih: (China) While not technically a vampire, it is often considered such. See Vrykolakas, as well as description elsewhere.

Ciuateteo: (Mexico) Normal Type III vampire.

Dearg-Dul: (Ireland) Normal Type III vampire.

Dybbuk: (Hebrew) Although thought of as a type of vampire, neither of the two creatures that use this name are actually vampires.

Ekimmu: (Assyria) Normal Type III vampire.

Empusa: (Greece) Normal Type III vampires. Beautiful women, they coax young men into marrying them, then kill and feed from them.

Farkaskoldus: (Hungary) See Vrykolakas.

Hantu-Pari/Hantu Penyardin: (Malaysia) Type IV vampire. 3' tall invisible vampires that suck blood from open wounds, and keep them from healing.

Hungry Dead: (Hollywood) See Vrykolakas.

Jilaiya: (Bihar) Type IV vampire. Wear the form of night birds, singing an eery song. They prefer to feed only from people they know.

Katakhana: (Crete) Normal Type III vampire.

Krvopijac: (Bulgaria) Normal Type III vampire.

Krvopijac: (Bulgaria) Normal Type III vampire, allegedly with only one nostril. It is said that they can be defeated by having a wizard or priest walk over the vampire's grave, order its soul into a bottle of blood and then burn the bottle.

Lamia: (Greece) Type IV vampire, although many may be Type V. Beautiful women, their preferred form is human headed serpent or reptile.

Langsuir: (Malaysia) Type IV vampire. This is a woman who dies in childbirth, having been exposed to the virus. She feeds primarily off of small children.

Lobishomem: (Brazil) Normal Type III vampire.

Lobishumen: (Brazil) Type IV vampire. This vampire looks like a small, stumpy hunchbacked monkey with a yellow face, bloodless lips, black teeth, a bushy beard and plush covered feet.

Moslem: (Yugoslavia) Type IV vampires. Vampire snakes.

Mulo: (Serbia) Type IV vampires. These appear as normal people wearing white clothes, who charm their victims and place them into boiling pots of water. The term can also refer to evil spirits in general.

Murohy: (Rumania) Normal Type III vampire.

Nocnitz: Looks like a Hag. They may be a form of Type V, as they are normally astral in form, manifesting a physical body only to attack or to feed.

Nosferat: (Rumania) Normal Type III vampire.

Ogoljen: (Bohemia) Normal Type III vampire.

P'O: (Chinese) Fairly normal Type III vampires, but they can't shape change, and usually remain invisible.

Pamgri: (Hungary) Normal Type III vampire.

Rakshasa: (Northern India) Preferred form is Tiger. Magic-using flesh eaters. Although relatively normal Type IV vampires, see description else where.

Stirge: See Strige.

Striges: (Greece) Type IV vampire. These wear the form of birds,a nd prefer to feed on young children.

Strigoi: (Rumania) See Strige.

Tii: (Polynesia) See Vrykolakas.

Upuir/Upierczi: (Russia, Poland) Normal Type III vampire.

Vapir: (Bulgaria) Normal Type III vampire.

Varcolaco: (Rumenia) See Vrykolakas.

Vilkolak: (Poland) See Vrykolakas.

Vlkodlak: (Serbia) Normal Type III vampire.

Vrykolakas: (Greece) See Vrykolakas above.

Vyestitsa: (Serbia) "Sorceress" Vampires (any type) who are also powerful wizards. They are accused of eating the hearts of small children.

"Water-Colts": (Celtic) These are usually though of as black unicorns. They may be a form of Type V, as they are normally astral in form, manifesting a physical body only to attack or to feed.

Wiesczy: (Poland) Normal Type III vampire.

Wurwolaka: (Albania) See Vrykolakas.

All 820 monsters in the Netbook Bestiary