Eye of Orcus

undead · CR 8 · from Complete Netbook of Undead
Eye of Orcus
StatisticSmallMeduimLargeGreat
Climate/TerrainAnyAnyAnyAny
FrequencyVery RareVery RareVery RareVery Rare
OrganizationSmall GroupSmall GroupSmall GroupSmall Group
Activity CycleContinuousContinuousContinuousContinuous
DietNilNilNilNil
IntelligenceSemi-Avg (2-12)Semi-Avg (2-12)Semi-Avg (2-12)Semi-Avg (2-12)
TreasureNilNilNilNil
AlignmentNeutral EvilNeutral EvilNeutral EvilNeutral Evil
No. Appearing1-2 or 5-201-2 or 5-201-2 or 5-201-2 or 5-20
Armor Class531-1
Movement35353535
Hit Dice67810
THAC015131311
No. of Attacks1112
Damage/Attack1-4x1-6+special1-4x1-6+special1-4x1-6+special1-4x1-6+special
Special AttacksNegative Energy BlastNegative Energy BlastNegative Energy BlastNegative Energy Blast
Special DefensesInvisibility, RegenerationInvisibility, RegenerationInvisibility, RegenerationInvisibility, Regeneration
Magic ResistanceNilNilNilNil
SizeT (1’ dia)T (2’ dia)S (3’ dia)M(6’ dia)
MoraleFearless (19-20)Fearless (19-20)Fearless (19-20)Fearless (19-20)
XP Value25005000750012500

Description

Eyes of Orcus are magically created undead eyes which come in four sizes: small (1'dia.), medium (2'dia.), large (3'dia.) and great (6'dia). While they were invented by Orcus eons ago, their use has spread throughout the lower planes. These abominations are instruments of powerful lower planar creatures and high level mortal necromancers. They permit their user to see through them, and slay living things many planes away. All eyes have invisibility at will, and can plane shift and use non-detection three times per day. Eyes can detect good beings within 120 feet.

Combat

The most effective strategy used by the eyes is to attack through surprise. Usually, the eye blasts its victims from behind a veil of invisibility. Once it becomes visible, all creatures below 4 hit dice flee in terror at the sight of it. Creatures from 4 to 6 hit dice save vs. paralization at -2 or flee. A 6 to 10 hit die creatures save normally. Lord level characters and monsters, while unnerved are less likely to flee before thinking.

Eyes of Orcus attack by means of a negative energy blast. This attack drains 1d4 levels, and inflicts 1d6 hit points per level lost. A save vs. breath weapons is made for half damage. If the save is made by 10 or more, no damage is sustained. The following modifiers are applied to the saving throw:

ConditionModifier
Medium Eye-1
Large Eye-2
Great Eye-3
Victim uses positive energy-4

Small, medium and large eyes can blast once per round. Great eyes blast twice. All eyes regenerate 1 hit point per round.

Habitat/Society

Eyes of Orcus, though intelligent, are magical automata under the control of other beings and have no society or culture of their own. They are sent by evil beings to planes they cannot easily travel to (such as the Prime Material Plane) to slay the enemies of their controllers.

Ecology

Eyes of Orcus search and destroy, they consume nothing, nor do they reproduce. They play no role in the ecology, and any effects they have on the ecosystem are harmful.

All 820 monsters in the Netbook Bestiary