Tartaruchian
| Statistic | Value |
|---|---|
| Frequency | rare (on own plane) |
| No. Appearing | 1 or 1-10 |
| Armor Class | 0 |
| Move | 18" (24" on all fours) |
| Hit Dice | 10 |
| % in Lair | — |
| Treasure Type | (a lot, but all of it is hidden) |
| No. of Attacks | 2 |
| Damage/Attack | by weapon type +6 or 7-10/7-10 |
| Special Attacks | see below |
| Special Defenses | see below |
| Magic Resistance | 65% |
| Intelligence | exceptional |
| Alignment | chaotic evil (neutral) |
| Size | M(7' tall) |
| Psionic Ability | 163 (yes I know this splits unevenly) |
| Attack/Defense | all/F,G,H,J |
| XP | 5250 +14/hp |
Description
This evil entities serve the arch-(ex) solar Tartarus. They're main activity is torturing the dead that go to that region, although sometimes they act in accordance to Tartarus' will. The single race of Tartaruchians have powers common to all of them- including immunity to cold, poison, taking full damage from lightning and magic missiles, and taking half damage from gas, fire, and acid. They all have the ability to alter self, teleport(no error), haste(1/day), fool's gold, and use all divination spells (at will, once per round, at 10-level magic-user ability). They may also summon another of their kind (90% success) or in extreme cases their lord (Tartarus-5% chance). They all must be hit by either magical weapons, or weapons made of (or partly of) nickel.
They themselves in combat carry an iron rod that has 3 hooks that causes 3d4 points damage and acts as a +2 weapon (the weapons are native to Tartarus, see reference made in "Manual of the Planes", about crossing planar borders and its affect on magic items). On a modified hit of 20+, these weapons will cause a permanent loss of hp equal to the dice damage (3d4) of the hit (excluding strength and magical bonuses). A wish, limited wish, or dream, or any other similar power will restore the hit points at a rate of 1-8 hp. These weapons, fortunately, lose their power on the prime material since they were made in Tartarus (see effects of weapons through cross planar travel in "The Manual of the Planes").
Tartaruchians look like satyrs, except that they are more goat-like in nature having heads of a goat, and hooves on all four appendages (all of which are capable of handling complex tasks such as weapon combat). A few of them ride steads and other lower-planar herd-like creatures. They all have huge amounts of treasure, buried and hidden.
END