Sammael (Demon Prince of Poison)

fiend (demon) · CR 11 · from Complete Netbook of Demons
Sammael (Demon Prince of Poison)
StatisticValue
Armor Class-5
Move6"/18" (MC:B)
Hit Dice72hp (16HD)
% in Lair—
Attacks1
Damage/Attack2d12+8 (+poison) or 5d6+8 (constriction)
Special Attackssee below
Special Defensessee below, +1 or better magic weapon to hit
Magic Resistance72%
IntelligenceSupra-genius
AlignmentChaotic Evil
SizeL(72' long)
Psionics Ability382
Attack/Defense Modesall/all
XP30150 (For Material form only)

Description

Sammael appears on a spacial layer of the abyss where gravity is not present and the only element inside (besides other demons) is air. Any hapless player caught inside this plane without any wings or powers of flight may find themselves motionless (easy prey for the winged demons that inhabit this plane). Sammael, himself, appears as a giant red snake with 12 wings. He is often followed by a void of darkness of immeasurable size eminating from his tail (although the effect of this darkness is temporary. It lasts for only 1 hour or so). He is ,generally, a solitary creature and will be (usually) encountered alone by any intruder, or PC, that happens his way.

In combat, he may bite with his fangs for 10-20 pts damage. Additionally, he may choose which poison enters his opponent as follows: no poison, paralyzation (1-6 turns 3/day, save at -4), death (1/day, no save), damage (6d6, half is save is made), or normal poison (save or die). He may also breath a cone of cold as that of an ancient white dragon (1/day, for 56 pts, dmg, half if save). Any opponent near his side (and not near his head), may be constricted by Sammael (he must hit first, of course) for 5d6+8 dmg per round until he is dead, the character is dead, he is severed in some way as to allow the character to escape, or if he makes a successful bend bars check. Any character constricted that is of small or medium size cannot fight or cast spells against Sammael (unless they are purely verbal, and the head is not constricted), although psionics and innate powers function normally.

While constricting, or not biting, he may also cast spells at other opponents (or the opponent that is being constricted) at 20th-level use-polymorph self, curse, water breathing, neutralize poison, ESP, dispel magic, fear, unholy word (1/day), use any symbol (1/day), and may summon a type 5 or type 1 demon without fail.

Also in this section of the source

Chalkydri (Major Demon) Charmeas, Charpon, Charuch, Daresiel, Joustriel, Medussusiel, Meresiim, Nestoriel, Sameon, etc...

StatisticValue
FrequencyVery rare
No. Appearing1
Armor Class2
Move6"/18" (MC:A)
Hit Dice12
No. of Attacks1
Damage/Attack2-8 + special
Special Attackssee below
Special Defenses+2 or better weapon to hit, see below
IntelligenceGenius
AlignmentChaotic Evil
SizeL
Psionics Ability216
Attack/Defenseall/all
XP7500+16/hp

These demons roam the plane ruled by Sammael where they destroy any hapless intruders they may encounter. In combat, these powerful demons bite for 2-8 pts dmg and inject a poison in which the victem must save vs poison or continue to lose 1hp/round for 1 turn (effects of poison are cumulative, so that a person could be losing, for example, 5hp/round). They also may breath a cloud of gas equal to that of a green dragon (56pts/dmg, half if save) once per day, but only do so in extreme cases.

They may also cast the following spell-like powers (as common to all demons) as follow: teleport(no error)-3/day, continual darkness, protection from good, detect illusion, cause fear, dispel magic(3/day), polymorph self, project image, detect magic, and symbol of death(1/day). Chalkydri may summon a vrock (35% chance success), once per round. All Chalkydri regenerate at a rate of 1hp/round. When they reach 0 hp, their remains burn up in flames. However, they are not destroyed: an egg appears in the very place where it was destroyed. This egg is immune to normal weapons and most magics (although can be destroyed by a magical weapon, and spells such as wish, limited wish, altar reality, holy word, or finger of death). If not destroyed, then the egg will hatch in 7 turns forming into a baby Chalkydri that has the full memories of the former Chalkydri. They initial stats are AC:6, HD 5, dmg 1 pt., save +4 vs. poison, and are considered medium sized creatures. Every year after its birth, it will then gain an addition HD, so the growth is as follows:

HDACdmgsave vs poison
561+4
661-2+4
751-3+3
851-4+3
942-5+2
1032-6+2
1132-7+1
1222-8+0

Other powers that they have remain normal (except that they are cast at the lower HD's level of the Chalkydri). The only way to permanently destroythese creatures (only if combatted on the abyss), is to destroy the egg.

Chalkydri have a special hatred toward phoenixs. When not roaming their own plane, they try to gain access to prime material planes where they can find, and challenge their prime adversaries. Due to their inferiority in power, in comparison to the phoenix, they try to summon demons or try to gather followers to help or destroy a phoenix.

Chalkydri appear as large snakes with six pairs of wings and an allegator's head. Coloration varies, although most have heads that are greenish, or at least have a greenish tint to their skin.

All 820 monsters in the Netbook Bestiary