Charun (Demon Lord of Death)
| Statistic | Value |
|---|---|
| Armor Class | -6 |
| Move | 13"/26" (MC:C) |
| Hit Dice | 130hp |
| % in Lair | 5% |
| Attacks | 2 |
| Damage/Attack | by weapon type +6 |
| Special Attacks | see below |
| Special Defenses | +3 or better weapon to hit |
| Magic Resistance | 85% |
| Intelligence | Supra-Genius |
| Alignment | Chaotic Evil |
| Size | M (13' tall) |
| Psionics Ability | 330 |
| Attack/Defense Modes | all/all |
| XP | 45350 (For material Form only) |
Description
In battle, Charun (not to be confused with Charon of the river Styx) usually weilds a huge, bright, mallet that does 3-18 pts. damage (plus strength bonus). Anything flammable that the mallet touches will ignite. Any being that is not of god-like or semi-god-like status or immune to death magic that is touched by the mallet will die (no save). Charun also carries a smaller hammer+3 (2-5/1-4) +9 (total bonus) or an iron hook (2-8/1-8) +6 in the other hand against more powerful opponents.
Charun is a grisly deity that appears as a large man with black-green hair (that looks like, but actually is not a large number of snakes) with a long hooked nose and feathery wings weilding his mallet.
At will, Charon can use any of the following spell-like powers at 20th-level ability, once per round- continual darkness, create illusion (as wand), ESP, dispel magic, clairvoyance, clairaudience, cast a 12-die fireball, polymorph self, wall of stone, telekinese 10,000 gp weight, poison, deafness, blindness, gust of wind, paralyzation, death spell, symbol of death (1/day), trap the soul (1/day) and has a 70% chance of gating a Type I-III demon and has a 55% chance of gating a type IV-VI demon.
If encountered withing his lair, Charun will accompanied by at least 1-4 specters, 1-2 wraiths, and 1 ghost. He mainly gathers the dead for Orcus' legions, and is not directly involved with the conduct of marshalling and waging wars in the abyss.