Cabiri (Demon Lord)
| Statistic | Value |
|---|---|
| Armor Class | 0 |
| Move | 6" |
| Hit Dice | 110hp |
| % in Lair | — |
| Attacks | variable (up to 6) |
| Damage/Attack | variable (see below) |
| Special Attacks | see below |
| Special Defenses | +1 or better weapon to hit |
| Magic Resistance | 55% |
| Intelligence | Very |
| Alignment | Chaotic Evil |
| Size | L (9'tall) |
| Psionics Ability | 210 |
| Attack/Defense Modes | all/all |
| XP | 44250 (For Material form only) |
Description
This volcanic demon lord appears as a large, slow moving, molten stalagtite. Often, he will be carrying weapon(s) about him if encountered. In combat, he may decide to eject a pseudopod from his molten body to cause creatures that are not resistant to heat, 1-12 points dmg (max. reach 8ft.). Anything flammable or ignitable must save or be caught on fire (normal burning damage, if clothes are burning for example is 1-6 pts.). Similar damage occurs to any creature that touches his body with his/her bare appendages or parts. He may also employ any weapon he has on his person with a +8 damage bonus (this requires two appendages to operate a weapon). The number of times he may attack per round is dependent on how many creatures are attacking him in melee. He may only attack once, per creature that is attacking him. (eg. If six fighters surrounded him, which is the usual number of combative medium sized creatures that can normally surround him if all are on the ground, then he can attack each one with a pseudopod or with a weapon, if he has one on him). Any non-magical weapon that strikes his body must save or be melted if metal, or burned if flammable (etc). Although Cabiri may have trouble with creatures that use distant attacks, he may use his spells, or his special weapons that compensate for this weakness.
His favorite weapon is a two-handed sword+3 that is so huge (with a 15 ft. r. effective reach), that only characters with a 19 or better strength can weild it (dmg 1-12/5-20).
Cabiri's specialty is to design unusual weapons (he has a forge in his lair) such as a bola-type weapon (+1) with a 20ft. effective reach (dmg 1-6/ 1-4), or other weird instruments-boomerangs, etc. Because of his desire for the designs of unique weapons, he may decide to parley with creatures if they have an unusual weapon they would like to trade or give to him (more likely for unfortunate PC's to spare their lives).
He may also use any of the following spell-like powers, at 20th-level use: darkness, teleport (no error), telekinese 5,000 gp wt, glyph of warding (of which he may write 1 on himself, he must check his magic resistance, of course), passwall, flamestrike (2/day), pyrotechnics, wall of fire, and once per day - firestorm. Most demons shun him, due to the nature of his realm(it's too hot). He may summon 1-4 magma demons (DM has to make these up) with an 85% chance of the gate opening. (Or you may choose mephits..as these are common in his kingdom).