Ahrimanes (Demon Prince of Darkness)
| Statistic | Value |
|---|---|
| Armor Class | -2 |
| Move | 12"/15" (MC:E) |
| Hit Dice | 124hp |
| % in Lair | 90% |
| Attacks | 3 or 5 |
| Damage/Attack | 3-24/1-6/1-6 or 1-8/1-4/1-4/1-3/1-3 |
| Special Attacks | see below |
| Special Defenses | +2 or better weapon to hit |
| Magic Resistance | 105% or 90% (see below) |
| Intelligence | Supra-Genius |
| Alignment | Chaotic Evil |
| Size | L (14' tall) |
| Psionics Ability | 242 |
| Attack/Defense Modes | all/all |
| XP | 42140 (material form only) |
Description
This demon normally appears as an ugly tri-horned, multifaced, demon, that in Zoroasterism was the creator of all demons and originator of all evil. In the end, however he was destroyed by Az(anger) and his power diminished when other demons started fighting with each other. His main interests in not in the abyss or with fighting with other demons: it is to destroy and thwart the plans of his arch-enemy of good, Ohrmazd. In melee, Ahrimanes may bite with five of his 8 faces (the faces are located as such: 3 on the head, 2 on the legs, 2 on the arms, and one around the posterior) or may claw with his hands and spear with his antlers(3-24). There is a constant circle of continual darkness (20'r.) and stench (as stinking cloud-40'r.) that surrounds him. Obviously, he usually does not surprise his opponents.
His normal magic resistance in combat is 105%. However, if a continual light spell is cast on him or if somehow his darkness is dissapated by some outside force then his magic resistance drops to 90%. His spell-like powers are also affected by the cancelation of such darkness (he only casts at 10th-level ability in light, 20th level normally). He may case the following, at will, once per round: all darkness related spells, summon shadow, shadow images, (qv.p 108 MMII), hide in shadows 99%, and may teleport from any dark place to any other dark place. He also has shape change, stinking cloud, undetectable lie, symbol (any, 1/day), energy drain (1/day), ray of enfeeblement, shadow magic (3/day), and shades (2/day), as his other powers. He may "control" any undead as if he were a cleric of 20th-level. He may also summon any Type I-Type IV demon with a 80% chance success, once per round.
Ahrimanes also created major demons, and special demons that serve him (detailed following page).
(Major Demons) Iao, Sabaoth, Adonai, Ouraios, Eloi, Astaphiss, Achamoth
| Statistic | Value |
|---|---|
| Armor Class | -2 |
| Move | 8"/24" (MC:E) |
| Hit Dice | 10+5 |
| % in Lair | 5% |
| Treasure Type | — |
| No of Attacks | 3 |
| Damage/Attack | 1-10/1-10/3-12 |
| Special Attacks | see below |
| Special Defenses | see below, +1 or better weapon to hit |
| Magic Resistance | 70% |
| Intelligence | Genius |
| Alignment | chaotic evil |
| Size | variable |
| Psionic Ability | 100 |
| Attack/Defense | a,d/f,i |
| XP | 5700+14/hp |
These archdemons were created by Ahrimanes to combat Ohrmazd's Amahraspands (equivalent to powerful devas). These seven archfiends are led by Aeshma(wrath) and who are represented as the physical manisfestations of Wrongmindedness, Heresy, Anarchy, Discord, Presumption, Hunger, and Thirst. Achamoth is the only female of the group. They are like Ahrimanes in many ways. They emit a stinking could of 10' radius, can shape change into almost any form they want to (of any reasonable size), and at will, may create a circle of darkness (30' rd.).
They may also have the following powers in common: polymorph self, polymorph other (1/day), cause disease, curse, cloak of fear, poison, hold person, and energy drain. They may also use any symbol once per day. They may also summon 1 daiva (following page) with a 60% chance of success, once per round, (only 7 daiva may be summoned per day).