Dream Fiend
| Statistic | Value |
|---|---|
| Climate/Terrain | Any Dreamland |
| Frequency | Rare |
| Organization | Solitary |
| Activity Cycle | Any |
| Diet | Psychic Energy |
| Intelligence | Supra-genius |
| Treasure | Nil |
| Alignment | Neutral Evil |
| No. Appearing | 1 |
| Armor Class | -4 |
| Movement | 15 |
| Hit Dice | 8 |
| THAC0 | 7 (as 15 HD) |
| No. of Attacks | 2 claws |
| Damage/Attack | 1d6+5 PSP(x2) |
| Special Attacks | PSP drain, Psionics, Possession |
| Special Defenses | None |
| Magic Resistance | 15% |
| Size | M (human sized) |
| Morale | Fearless (19-20) |
| XP Value | 25,000 |
Description
Dream Fiends, commonly called dream demons, are only found in a non-dreamland environment when they are not in their natural bodies. Otherwise they are found in dreamland. Their natural form is that of a scarred and wrinkled human. They may appear old and slow but are extremely agile and quick. But with their dreamland powers they can alter their appearance.
Combat
These creatures feed on psychic energy like cerebral parasites. They attack like madmen slashing with their claws, draining 5 PSP on any successful hit along with 1d6 points of damage. All of the drained PSP is added to the dream fiend permanent PSP total. When a psionic is drained to 0 PSP they will fall unconscious. Once the victim is slain, they may elect to possess the body only if it is a dreamer's body. This is automatically successful. On completion of the possession, which takes 5 rounds, the dream fiend gains all psionic powers that the dreamer had. At this point the dream demon can use a natural equivalent of Dream Crossover. This however causes the possessed body to be destroyed after possession and the dream fiend back into dreamland. The dream fiend can only stay in the real world for 1 day. After which time they are forced back.
When they die they dissolve and form a noxious, foul smelling cloud equivalent to a Stinking Cloud spell. This cloud lasts 1 round before dissipating.
Psionics Summary
| Level | Dis/Sci/Dev | Attack/Defense | Score | PSPs |
|---|---|---|---|---|
| * | Special | All/All | Int | 250+ |
* The level of the Dream Fiend is equal to 10 plus the levels of any previous victims. To randomly determine, roll 2d6 for the number of levels
Dream fiends always have equivalent to 10th level in terms of original psionic powers, but any gained from victims are also present. They always have all dreamer psionics and most telepathic powers as well.
Habitat/Society
Nothing is known about them as no one has ever been in dreamland long enough to study them. It is rumored there is a king dream fiend that is equivalent to level 30 and has all psionics available with well over 1000 PSP. No dream demon has ever been captured alive to prove or disprove this rumor. It is known however that dream fiends have a taste for the PSP's of child psionicist and will go to great lengths to get them. Any psionic cast in dreamland has a chance equal to its PSP expended to attract a dream demon. If a dreamer power is used, the chance is doubled. The dream demon will show up in 1d4 turns and immediately attack.
Dream fiends are in to way related to the Bastellus, but it is known that these two creatures are enemies and will attack on sight. The Bastellus will twist the dream of the sleeper, but what is not commonly known is that the creature must draw the dreaming person into dreamland. This is a natural power of the Bastellus and does not require PSP. The Dream fiend however is most jealous of this fact and hates that the Bastellus does not kill it's victim. The dream demon can harm the Bastellus without a +3 weapon.
Ecology
These creatures live only in dreamland and can only be found in the Prime Material Plane on unique occasions. They have no place in the natural order. The gas they form on death is of no value.