Avatars- Gibberling
| Statistic | Value |
|---|---|
| Intelligence | Low |
| Alignment | Chaotic Neutral |
| No. Appearing | 40-400 |
| Armor Class | 10 |
| Movement | 9" |
| Hit Dice | 1 |
| THAC0 | 20 |
| No. of Attacks | 1 |
| Damage/Attack | by weapon type |
| Special Attacks | Special |
| Special Defenses | Special |
| Magic Resistance | 25% |
| Size | S (4'- 5' tall) |
| Morale | Special |
| XP Value | 100 |
Description
Avatars: Gibberling
Gibberlings are pale, hunched humanoids with short legs and long arms. When together, gibberlings are the most annoying creatures around and that's why they are always together.
Gibberlings strength is in numbers. They attack in great numbers, uttering ghastly howls and insane chattering noises, which causes the boldest of comrades to check morale each round. They attack with normal swords and wield them with a +1 bonus. In all circumstances they will fight to the death, relying on sheer weight of numbers to defeat their enemies.
Though they clearly have a primitive means of communicating among themselves, they have no discernable language.
Gibberlings are immune to mind-affecting spells and psionic powers.
Also in this section of the source
Insane Asylum
Ecnavius Ablefingers: elven make rogue (level 9) illusionist (level 8); AL CG (nuetral tendencies); Str 10, Int 16, Wis 11, Con 16, Dex 20, Cha 14).
Ecnav (as he prefers to be called) is a elven spy who feigns insanity and dimwittedness as a cover for his usual nefarious tendencies. He works for and answers to the warrior princess Lyrah, who met Ecnav by chance when he was in her chambers trying to steal her panties, a personal effect whom Ecnav's previous employer sought for his unusual fetishes (rumor had it Rusgar, Ecnav's merchant-boss, kept a collection of famous women's undergarments). Lyrah reformed Ecnav to serve her cause and aid in recapturing the lost glory of her homeland, which has been overrun by the sudden overpopulation of the orc and human races. Ecnav, in awe of Lyrah's beauty and charm, and fearful of her bladesinger talents, quickly succumbed to her ferociously persuasive personality.
Ecnav at times goes about under the guise of a parlor magician and entertainer, having been the court jester of many Elvish Kings in the past, he has a knack for such work.
Baltar: human male cleric (level 9); age 56; AL N; AC -2; MV 12; hp 42; #AT 1; Dmg by weapon type; Str 15, Int 8, Wis 17, Con 6, Dex 12, Cha 14 (currently 2).
Baltst was a cleric of Thor who got a direct look at a certain deity whose true appearance causes instant and permanent insanity (the cause of the low charisma score). By and large, Baltar has an undetermined kind of insanity, which unfortunately neither the clerics nor mages have been able to cure even with limited wish. Mostly, he drools and needs to be clothed, dressed and excercised by others. On some days he is lucid, but the only thing he ever has been known to say during these brief periods is " did you see it? " over and over again to anyone who is present. He is still kept by the Thor clerics in a cell below an old monastery.
This former player character submitted by Lawrence R. Mead.
Kelemvor Bloodblade: half-elf male: age 18; AL CN; AC: 10/-2; MV 12; hp 10; THAC0 19 (1-3 mage-thief); #AT 1; Dmg by weapon; Str 16, Dex 18, Con 11, Int 17, Wis 14, Chr 13, San 3
Kelemvor Bloodbane is under average in both height and apperence. He has black hair and green eyes. When in a normal mood he blends into any crowd and goes out of his way to appear nondescript. However, he's quite insane.
He lives a life of pointless risks, partly for the fun of it and partly because he's likely runnning from the law and willing to try anything. However, he won't perform any service for another person without a reward or price, if they can't pay him, they can die.
While he appears to be a normal, smooth talking individual he is infact a psychopathic killer. He is also a cannibal with a taste for elven flesh. Futhermoe, he is a compulsive liar and a kleptomaniac, making him truly untrustable.
His life is ordered by the goddess of disease and rot (called Chath-Ktholl) that commands him and that only he can hear to whom he makes frequent sacrifices and offerings. He is totally chaotic in nature and is as likely to turn on his friends as anyone else.
This character submitted by Sharon Taylor.
Ty Facefirst: Dwarven Male; age 57; AL N: AC 8; MV 9; hp 8; THAC0 20; #AT 1; spec. damage by spike/ headbutt; Str 15, Dex12, Con 19, Int 5, Wis 6, Chr 9, San 5.
Once upon a time Ty took a hallucinagen... he liked it. Too much. In fact he liked it so much he took stock in it. Aye, there's the rub! Some of the side effects of this hallucinagen became permanent. Ty now thinks that if he uses his hands to touch anything, they will melt.
He then convinced one of his friends to tie his hands behind his back, which he did... sort of. He actually tied them with spaghetti (Ty's friend was a rather accomplished alcoholic who practiced constantly). Therefore his bond's didn't last the night, but Ty still has his hands behind his back. Another side effect is that because of waking up with his hands behind his back (even though they weren't tied) he believed he was a convict or thief being brought to a jail. He then convinced himself, since no straight thinking dwarf would become a thief, he must be a halfling or a gnome, but he's not sure which one. When seeing his alcoholic friend he fled, believing him to be the jailer, taking only what he had on him. His only asset to speak of was his horned helm, which makes a nasty weapon when used in the correct manner... ramming.
To recap, Ty believes he is a gnome or halfling thief running from the law (his best friend) and he can't use his melting hands.
This character brought to you by Opus.
Puck: human male; age 23; AL CN; AC 10; MV 12; hp 4; THAC0 20; #AT 1; Dmg by weapon type; Str 6, Dex 14, Con 11, Int 7, Wis 5, Chr 13, San 5.
Puck is slender young man. He has short, spiked, blonde hair which accentuates his beady little eyes. He has a multitude of tattoos on his body, mainly on his chest.
Puck is obnoxious, disgusting, and rude. He always must be "on", the center of attention. Occasionally he will feel rejected and become docile; but once people forgive him he goes back to his crazy behavior. One of his favorite past times is shooting snaught from his nose. This act is affectionately called "shooting snaught rockets". Other people call it gross.
Puck is insane. His main problem is Histrionic Personality Disorder. Unfortunately he has picked up a couple more disorders: Paranoid Personality Disorder and Passive-Aggressive Personality Disorder. This is why is often called a "problem". He is psycotic.
Some phobias Puck has are Allodoxaphobia, Medomalacophobia, Ponophobia, and Bogyphobia. Of course he isn't limited to these phoibas alone.
Roshqueat: human male; age 36; AL CN; AC 5; MV 12; hp 38; THACO 16; #AT 1; damage by weapon; STR 16; DEX 14; CON 12; INT 11; WIS 6; CHA 9; SAN 9
Rosh is a middle-aged fighter. He started his life as a rich third son. He decided to have a life in the millitary, so his father set him up with the best equipment he could find: perfectly balanced blades, fine armor, and his pride and joy a gilded magical spear.
His first assignment was to gaurd a caravan. He was beset upon the traders rivals who had paid mercanaries and mages to rob them. While Rosh was fighting, with his spear, one of the mages summoned a flock of birds, these birds stole his spear from his grasp. Filled with rage Rosh then lobbed his daggers at them, daggers which missed and he never found again. Then the birds beset upon him, lifting his posessions from his body one at a time. He was left abandoned on the road, bereft of all his things. It began to rain, and he plotted his revenge, not against the mage but against the birds.
He has been hunting down birds ever sense, trying to slay all that he finds. He kills any that get in his way. He is scratced and scarred now. His skin is rough, bones out of place from multiple breakings and mindlessly he goes on, slaying every avian he sees. He was last spotted heading west after seeing a roc fly overhead.
- second coming of Iuz
Questions and Answers
Shouldn't the sanity of a character be left to the player and not to the whim of the GM?
If a GM is blessed with true role-players, then the GM may not need the Sanity attribute as the role-players welcome insanity without having rules to tell them so. However, most players don't do things that may put their character at a disadvantage. With the insanity attribute, the players have fair rules that dictate advantages and disadvantages to their characters.
A RPG character is suppose to be a great hero of adventure and not an average citizen. Should he be so acceptable to insanity?
A character was an average citizen who changed his lifestyle to go adventuring and should be treated no different. In fact, he is in odd situations while adventuring that would make him more suggestible to insanity.
Magic Items
Cloak of Schizophrenia (cursed) - When worn, this cursed cloak cannot be removed without the use of magic. When a person puts on the cloak, he gets the Schizophrenia insanity with delusions of grandeur. The cloak will also create illusions to assist in the new personality. Thus, if the new personality is that of a lich, the cloak will create the illusion of a lich to accompany the personality.
If the curse is lifted and the cloak is removed, the character must make a Sanity check. If it fails, the character keeps Schizophrenia.
Special Thanks
Nige