Milwaukee, The Beast

beast · CR 4 · from Complete Guide to Alcohol
Milwaukee, The Beast
StatisticValue
Climate/TerrainAny
FrequencyRare
OrganizationSolitary
Activity CycleDay
DietCarnivorous
IntelligenceNon-
TreasureSpecial
AlignmentChaotic Neutral
No. Appearing1
Armor Class2
Movement5
Hit Dice5
THAC015
No. of Attacks4 (claw/claw/bite/tail)
Damage/Attack1-4/1-4/1-8/1-6
Special AttacksSpecial
Special DefensesSpecial
Magic ResistanceNil
SizeL (10' tall)
MoraleSpecial
XP Value500

Description

The milwaukee, also known as The Beast by primitive cultures, is a fearsome creature descended from the giant carnivorous dinosaurs, a brother to the dreaded Bonesnapper, and a nephew to the alcohol dragon. Known for its savage ferocity, awesome power, and mental stupidity.

Milwaukees grow to a height of ten feet tall and can weigh as much as 1000 pounds. Their non-scaled hide is thick and leathery. They are a dark golden brown with fiery red eyes.

Combat

A foolish opponent, the milwaukee charges at its nearest opponent. If attacked from another direction, the milwaukee spins about and purses its new adversary.

The milwaukee's main attack is a powerful bite with its mighty jaws and sharp teeth. A successful bite inflicts 1d8 points of damage. Against the same person the milwaukee bites, it can slice with its claws for 1d4 points of damage per claw.

In the same round the milwaukee can attack another opponent with a large sweep of its long muscular tail for 1d6 points of damage.

A milwaukee has an involuntary ability to release an intoxicating gas. It begins one round after the milwaukee gets agitated and lasts 10 rounds. The golden, transparent gas covers a 25' area around the milwaukee. It causes no damage, but characters in the area enter a state of great intoxication for 1d10 rounds (no save). Fumes from the gas will linger for 2d10 rounds, so characters should take precautions to avoid it's effects.

Milwaukees always fight to the death, not intelligent enough or emotionally stable enough to retreat.

Habit/Society

Milwaukees are nomadic, solitary creatures and will only leave their isolation to mate.

Milwaukees have a lust for alcohol. They can smell fermented foods and drinks up to 2500 feet. When they do, Milwaukees enter into a frenzy of excitement and will seek out the source and consume it as quickly as possible. This could become real dangerous if a milwaukee gets near a town, city, or worse: a vineyard.

Ecology

Milwaukees are dangerous predators because of their great strength and hunger. For this reason, despite their low intelligence, they tend to dominant carnivores in their territories.

As lizard men find the flesh of bonesnappers tasty, they love the taste of milwaukees mainly because it is intoxicating. Any race can get drunk off of the flesh of a milwaukee. Every pound of milwaukee flesh is equal to one serving of liquor.

The blood of a milwaukee is highly poisonous when consumed. A person consuming an ounce of milwaukee blood must save vs. poison. Failure cause 2d20+10 points of damage. Success cause (2d20+10)/2 points of damage. It may seem that this poison would be very valuable. Unfortunately, an ounce of blood gives off a powerful odor. The odor smells like fermenting hops and barley and will overwhelm anybody within 10 feet of it. Thus, few assassins can slip this poison into a goblet because no person would drink from it given the putrid smell. Not even diluting the poison can remove or lessen the odor.

All 820 monsters in the Netbook Bestiary