Milwaukee, The Beast
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Rare |
| Organization | Solitary |
| Activity Cycle | Day |
| Diet | Carnivorous |
| Intelligence | Non- |
| Treasure | Special |
| Alignment | Chaotic Neutral |
| No. Appearing | 1 |
| Armor Class | 2 |
| Movement | 5 |
| Hit Dice | 5 |
| THAC0 | 15 |
| No. of Attacks | 4 (claw/claw/bite/tail) |
| Damage/Attack | 1-4/1-4/1-8/1-6 |
| Special Attacks | Special |
| Special Defenses | Special |
| Magic Resistance | Nil |
| Size | L (10' tall) |
| Morale | Special |
| XP Value | 500 |
Description
The milwaukee, also known as The Beast by primitive cultures, is a fearsome creature descended from the giant carnivorous dinosaurs, a brother to the dreaded Bonesnapper, and a nephew to the alcohol dragon. Known for its savage ferocity, awesome power, and mental stupidity.
Milwaukees grow to a height of ten feet tall and can weigh as much as 1000 pounds. Their non-scaled hide is thick and leathery. They are a dark golden brown with fiery red eyes.
Combat
A foolish opponent, the milwaukee charges at its nearest opponent. If attacked from another direction, the milwaukee spins about and purses its new adversary.
The milwaukee's main attack is a powerful bite with its mighty jaws and sharp teeth. A successful bite inflicts 1d8 points of damage. Against the same person the milwaukee bites, it can slice with its claws for 1d4 points of damage per claw.
In the same round the milwaukee can attack another opponent with a large sweep of its long muscular tail for 1d6 points of damage.
A milwaukee has an involuntary ability to release an intoxicating gas. It begins one round after the milwaukee gets agitated and lasts 10 rounds. The golden, transparent gas covers a 25' area around the milwaukee. It causes no damage, but characters in the area enter a state of great intoxication for 1d10 rounds (no save). Fumes from the gas will linger for 2d10 rounds, so characters should take precautions to avoid it's effects.
Milwaukees always fight to the death, not intelligent enough or emotionally stable enough to retreat.
Habit/Society
Milwaukees are nomadic, solitary creatures and will only leave their isolation to mate.
Milwaukees have a lust for alcohol. They can smell fermented foods and drinks up to 2500 feet. When they do, Milwaukees enter into a frenzy of excitement and will seek out the source and consume it as quickly as possible. This could become real dangerous if a milwaukee gets near a town, city, or worse: a vineyard.
Ecology
Milwaukees are dangerous predators because of their great strength and hunger. For this reason, despite their low intelligence, they tend to dominant carnivores in their territories.
As lizard men find the flesh of bonesnappers tasty, they love the taste of milwaukees mainly because it is intoxicating. Any race can get drunk off of the flesh of a milwaukee. Every pound of milwaukee flesh is equal to one serving of liquor.
The blood of a milwaukee is highly poisonous when consumed. A person consuming an ounce of milwaukee blood must save vs. poison. Failure cause 2d20+10 points of damage. Success cause (2d20+10)/2 points of damage. It may seem that this poison would be very valuable. Unfortunately, an ounce of blood gives off a powerful odor. The odor smells like fermenting hops and barley and will overwhelm anybody within 10 feet of it. Thus, few assassins can slip this poison into a goblet because no person would drink from it given the putrid smell. Not even diluting the poison can remove or lessen the odor.