-King- Lohocla- The Guardian of Alcohol

fey · CR 4 · from Complete Guide to Alcohol
-King- Lohocla- The Guardian of Alcohol
StatisticValue
RaceLeprechaun
AlignmentNeutral
Hit Dice1
Hit Points8
Movement15
Magic Resistance90%
SizeT (2' tall)
Intelligence18
Constitution20

Description

Lohocla is The Guardian of Alcohol. Sages aren't sure if he is a deity. If he is a god, Lohocla is probably worshiped by the leprechauns or other wee folk. Some sages speculate that he is the famed King of the Leprechauns, but this is manly based on his nickname. One interesting fact is that he doesn't have a surname (as far as anybody knows) which isn't common amongst leprechauns. To the more standard races (human, elf, dwarf, etc.), Lohocla is a powerful leprechaun who isn't afraid of much and enjoys a good party. Most enjoy his company and have a great respect for this oddity. Others think of him as a demon of booze.

He dresses in the standard leprechaun clothes: green coat, green breeches, pointed shoes. He is best recognized by his bright red brimmed hat.

Lohocla has a great knowledge of alcohol any anything minutely related to it. He can tell exactly what a drink is, where its from, who made it, when it was made, and any other obscure detail about it merely by sampling it.

Lohocla has the standard leprechaun powers. His favorite power being the ability to create illusions. Its one of the best ways to have some fun with a tanked person. The ability to snatch valuable items successfully is 95% instead of the standard 75% (hey, he is powerful). He, also, has a Teleport Without Error ability, which comes in very handy with mad, combative drunks.

Of course, Lohocla enjoys eating all types of foods. His fondness for wine is equal to all leprechauns. In fact, one of his main reasons for travel is to find unique wines to sample. But, Lohocla is never one to turn away an interesting alcohol drink of any kind. He loves his booze. In fact, Lohocla is the ideal boozer. He has a conscious immunity to all effects of alcohol. Being a conscious ability, Lohocla may waiver this ability to become inebriated. The main reason he waivers this immunity is so that he may challenge (or be challenged) in a drinking contest. Usually, he gives any winners a prize. The prize may be a wish, but this is to general. Lohocla prefers to give them something alcohol related: a barrel of valuable and rare alcohol, an increase in constitution, an alcohol non-weapon skill, a magical goblet or tankard, a vineyard, secret brew recipe, a large bar tab, a copy of his glorious spell book, etc.. He may (25% chance) be bitter after a loss (the way of neutrals) and might penalize the challenger.

Lohocla does have a hoard of treasure. Most of it is coinage to pay for all his expenses. However, he does have a grand collection of tankards, mugs, and such.

Lohocla loves all people who love alcohol. There is no prejudice or racism when with a pitcher of "sauce". In fact he is very helpful to weaken creatures as all leprechauns do.

Some Magic Items That Lohocla Possesses

Wooden Barrel of Flight - A favorite form of transportation. This barrel is of medium size. Movement rate is 25". The barrel is always filled with a pleasant liquid. Lohocla enjoys this form of transportation because it is flashy, fun, practical, and full of good "spirits".

Portable Lair Pipe - This pipe creates a non-dimensional space that Lohocla uses as his lair. This space has roughly a five cubic mile area. Among other things, Lohocla has a castle, vineyard, forest, lake, and his treasure in this space.

Climate is controlled by Lohocla. He usually keeps it very comfortable: breezy and sunny. In this space, creatures don't age, and natural healing and curing take place at twice the normal rate.

Activation is done by Lohocla placing the pipe in his mouth and him thinking of the space. The pipe, all his possessions, and anything else that he is touching and desires to take with him (e.g. other people) will be transported there.

When Lohocla (and guests if any) leave this space, he (they) returns to any place he desires. Usually it will be in a place where nobody is present, so that he doesn't startle anybody.

Lohocla keeps knowledge of the pipe's powers and his lair a secret.

Also in this section of the source

The Mythos

Each year games are held (greek-style Olympics) to decide the champion of the land. The champion is sacrificed to the Agriculture Goddess on the first day of spring so that the grain may grow and be harvested. The goddess appears "in person" each year to take the sacrifice to her halls within the earth where they are wed, consummate the marriage, and the champion sacrificed.

One year the goddess failed to appear and that year the crops failed. The next year, the goddess again failed to appear and the land was threatened with famine. The third year, the goddess failed to appear and that year's champion was sent on a quest to find out why the goddess was failing to appear. The champion was Ebrietas.

Ebrietas sought out the seer Ogidru, the one born with no eyes. Eventually, Ebrietas found Ogidru living in the base of an extinct volcano, many, many miles away. Ogidru told Ebrietas that the goddess had been kidnapped by Ten-Yagri the god of spite, hatred, and murder. Nobody knew where Ten-Yagri was holding the goddess, but if Ebrietas traveled to the halls of the goddess he would be able to track her with the aid of a magic stone that Ogidru gave him. The only catch was that only Ebrietas' soul could make the journey, his body could not pass into the halls and live, and that if his soul was killed there then his body would also die. The price for the aid and information that Ogidru provided was that Ebrietas had to bring back his eyes which Ten-Yagri began using after he stole them from Ogidru when Ogidru was still in his mothers womb. (Ogidru is the child of a god and a mortal, Ten-Yagri was blinded by the other gods for slaying his brother in envy).

Ebrietas' soul descended into the halls of the goddess where he meet with the souls of the previous two years sacrifices. Together they set out to track the goddess and rescue her. The other two champions were killed on the journey, heroically sacrificing themselves so that Ebrietas could continue his quest.

Ebrietas finally found the goddess but had to first fight Ten-Yagri in order to free her from his prison. The goddess gave Ebrietas the nectar of the gods so that he might have the power to defeat Ten-Yagri (this drink was the first form of alcohol). Eventually Ebrietas defeated Ten-Yagri and freed the goddess. However, Ebrietas was mortally wounded. Upon the point of death, the goddess in gratitude made Ebrietas immortal and granted him godhood with the dominion of the nectar of the gods and the happiness of man. The goddess also took Ebrietas her husband and gave him the twins Vinumus and Excitarus.

Back in Ogidru's lair the body of Ebrietas died but in it's hand's the body held the eyes of Ogidru with which allowed Ogidru could see again but lost his seer abilities.

During her captivity the goddess was raped on several occasions by Ten-Yagri with the result of four new gods being born. These are Famine, Disease, Pestilence, and Despair. It is Despair that rapes his mother (the goddess) with the result of Malus Temulentia.

The Alcohol Deities

No thing more excellent nor more valuable than wine was ever granted mankind by God.

--- Plato

If God forbade drinking would He have made wine so good?

--- Richelieu

Ebrietas is the deity of alcohol in general and the happiness that comes from drunkenness. Malus Temulentia is the deity of liquors. Vinumus is the deity of wines. Excitarus is the deity of beers, ales, and meads.

Vinumus and Excitarus are natural brothers and sons of the Goddess of Agriculture and Ebrietas. Malus Temulentia's mother is also the Goddess of Agriculture but his father is unknown but is believed to be the God of War or the God of Death. It is also unknown if the goddess was raped, seduced, charmed, or consented to copulation.

Ebrietas (the Happy Drinker)

Portfolio: Blissful drink, drunkenness, euphoria, festivals, celebrations.

Ebrietas represents the good that comes from drinking alcoholic beverages. Alcohol is safer to drink then tainted water that often exists in populated areas. Alcohol relaxes people, makes them friendlier, allows them to forget their misery and pain and allows them to enjoy life. Alcohol is used by all castes of people. Whether poor or rich, all cherish alcohol and thus are brought together as a people.

Ebrietas is the proud father to both Vinumus and Excitarus. Unfortunately, there is a god who doesn't respect Ebrietas as his sons do. That god is the evil Malus Temulentia.

Ebrietas takes the form of many races. His favorite form is a jolly halfling, but sometimes appears as a burly human, a handsome elf, a sturdy dwarf, or a clever gnome.

Alignment: The deity is lawful good. His priests may chaotic good, neutral good, or lawful good. The flock may be of any alignment.

Minimum Ability Scores: Wisdom 9, Constitution 12. Wisdom or Constitution of 16 means +05% experience. Wisdom and Constitution of 16 means +10% experience.

Races Allowed: Any (commonly dwarves, elves, gnomes, halflings, humans).

Nonweapon Proficiencies: Bonus: Bartending, Drinking (Boozing), Drinking Skills/Tricks, Toasting. Recommended: Disguise Drunkenness/ Hangover, Wine tasting.

Weapon Proficiencies: Required: Swizzle stick.

Weapons and Armor Restrictions: Permitted weapons are swizzle stick, tankard, bottle, and staff. No armor.

Duties of the Priest: Devotions, Guidance, Tasting and Protecting the peaceful consumption of alcohol, Marriage, Judging of disturbing, non- peaceful, or unlawful persons when required.

Spheres of Influence: Major Access to All, Guardian, Protection. Minor Access to Creation, Plant, Healing.

Powers & Benefits:

  • The specialty priest is immune to alcohol poisoning (but not drunkenness).
  • The specialty priest never experiences a hangover if intoxicated from beer, ale, mead, or wine. Liquors cause normal hangovers.
  • The specialty priest receives a +2 bonus to all reaction rolls when they are friendly.
  • The priest gains a +5 to Constitution ability checks as they pertain to alcohol.
  • At 5th level, the specialty priest can create a quart of average quality beer, ale, mead, or wine twice per day.
  • At 7th level, the specialty priest can charm a person while sharing alcohol drinks. This power works three times per day.

Limitations & Hindrances:

  • Unholy alcohol is poison to specialty priests and clerics of Ebrietas. Those that consume unholy alcohol must make a save vs. poison or suffer an additional 4d4 points of damage.
  • Ebrietas is the hated enemy of Malus Temulentia. This hatred is in the followers of Malus Temulentia. Thus, Ebrietas' priests are in the most danger of harm from the followers of Malus Temulentia who wish to destroy Ebrietas by destroying his worshippers. Ebrietas' priests are always be on guard of such danger.
  • The specialty priest who becomes hostile while intoxicated has dishonored himself and Ebrietas and must repent or will suffer the wrath of Ebrietas. Note that exceptions can be made when the priest is provoked and all attempts at a peaceful resolution have been made. This punishment will be decided upon by the high priest of the nearest temple of Ebrietas. Repentance usually comes in the form of a quest, a menial task, monetary loss, etc..

Followers and Strongholds: At 9th level, the priest receives the following followers: 3 fourth level priests, 4 second level priests, 6 first level priests, 10 clerics, and 11-20 normal followers. At this time, the priest can construct a Temple of Ebrietas. The priest pays half the cost of construction. The temple is a holy place of worship, but also a meeting place for celebrations of any type as long as the celebration is a festive one.

Requirements for Followers:

Alignment choices: Any good

Races Allowed: Any (commonly human, dwarf, elf, and gnome)

Restrictions: None

Symbols: The symbol of Ebrietas is a cup overflowing for that is the greatest reward for anybody.

Holidays, Festivals, Special Occasions: Three days before the summer solstice, the Seven Days of Ebrietas begin. The holiday is celebrated by parties, parades, and competitions of all sorts. Unconditional celebration takes place. The only requirement of the holiday is that all participants are peaceful. Violators are severely punished for defiling the peace. Most communities that recognize the holiday will overlook communal laws and allow the high priests of Ebrietas to reside over any peace-breakers.

The priests of both Vinumus and Excitarus respect Ebrietas and make offerings to him during their festivals. Also, the priests tend to celebrate the Seven Days of Ebrietas where they are very welcome.

An offering of alcohol is often given to Ebrietas before any holiday, festival, or celebrations in hopes that he blesses the occasion with peace and goodwill.

Minions: Ebrietas has a mortal daughter named Seltzer whose mortal mother was a kind, beautiful, "healthy" barmaid Ebrietas met on one of his excursions to the land of mortals. Seltzer (7th level specialty fighter: AL: LG; AC 8-2; MV 9; hp 50; THAC0 14; #AT 2/1; by weapon type; S 12, D 16, C 18, I 12, W 14, Ch 18) is a fighter adventurer but she also is the owner and hostess of a quaint brew house and tavern. Seltzer specializes in the long sword. She is proficient in the dagger, throwing knife, dart, and quarterstaff. Seltzer is very beautiful and feminine but also strong and sure. Seltzer knows who her father is but finds that such information is of no help in daily life, just another interesting story that will be a legend centuries from now. Although Seltzer doesn't believe her father belittles himself with his mortal daughter, Ebrietas does watch over her and protects her from harm. Seltzer's ultimate destiny is unknown, but surely it will be of greatness and serve her father well.

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