Elephant, Pink

monstrosity · CR 7 · from Complete Guide to Alcohol
Elephant, Pink
StatisticValue
Climate/TerrainSubtropical to Tropical jungles and plains
FrequencyVery rare
OrganizationHerd
Activity CycleDawn, dusk, early morning, and early evening
DietHerbivore
IntelligenceSemi-
TreasureNil
AlignmentNeutral
No. Appearing1-12
Armor Class6
Movement15
Hit Dice11
THAC010
No. of Attacks5 (tusk/tusk/trunk/foot/foot)
Damage/Attack2-16/2-16/2-12/2-12/2-12
Special AttacksSpecial
Special DefensesNil
Magic ResistanceNil
SizeL (11' tall)
MoraleUnsteady (7)
XP Value5000

Description

One of the most exotic and rare beasts of the jungle, the pink elephant is a prize just to look at let alone capture.

Pink elephants have thick, baggy pink hides, covered with sparse and very coarse tufts of pink hair. The elephant's most renowned feature is its trunk, which it uses as a grasping limb.

Combat

An elephant can make up to five attacks at one time in a battle. It can do stabbing damage of 2d8 points with each of its two tusks; constricting damage of 2d6 points with its trunk; and 2d6 points of trampling damage with each of its front feet. No single opponent can be subject to more than two of these attacks at any one time. However, the elephant can battle up to six man-sized opponents at one time.

A pink elephant has the ability to shoot a bright spray (5' X 25' X 25' wedge) of dazzling multiple colors from its trunk. From one eight creatures within the area are affected in order of increasing distance from the target. All creatures of 7th level or 7 hit dice or more are entitled to a save vs. spell. Blind or unseeing creatures are not affected by the spell. Creatures not allowed or failing saves, and whose hit dice or levels are less than or equal to the 11, are struck unconscious for 2d4 rounds; those with hit dice or levels 12 or 13 are blinded for 1d4 rounds; those with hit dice or levels greater than 13 are stunned (reeling and unable to think or act coherently) for one round.

The pink elephant has an involuntary defense. When a pink elephant gets nervous, he gets gas. The elephant will begin burping and farting one round after getting nervous. These actions do not hinder the elephant in any way (i.e. combat, movement, etc.). They do create pink gas bubbles, roughly six inches in diameter. 5d4 pink bubbles will come out of his mouth per round and 10d4 pink bubbles will come out of the other end per round. The elephant continues to produce bubbles until no longer nervous (GM's decision). If more than 100 bubbles are floating about then they reduce the visibility ranges of all types of vision (including infravison) to 5 feet. A strong wind such as the wind produced from the gust of wind spell, can blow the bubbles away. Some bright adventurers might want to bust the bubbles. When a character busts a bubble, he must make a save vs. poison. Failure indicates that he sucked in the gaseous fumes and he enters a state of slight intoxication. Continuing to bust bubbles and fail saves causes the character to go up to a state of moderate intoxication, then state of great intoxication, then state of comatose intoxication.

Habit/Society

Pink elephants are peaceful creatures that travel in a herd. The herd is made up of both male and female elephants, as well as their young. If a herd of ten or more elephants is encountered, there will be 1d4 young, from 20% to 70% mature, with the group. In the herd, a clear hierarchy exists, with the older males in a clear position of dominance. Pink elephant herds never have "rogues" leave the herd.

Ecology

Where the pink elephants fit into the grand scheme of nature is unknown. They are considered to be royalty with respect to the elephant species. They might even be deities of the elephants, although this theory is left to much debate by sages (who should find better things to do with their time).

A pink elephant captured young becomes a prized possession of royalty. They are not used as beasts of burden but are rather treated as magical beasts with a divine karma.

Pink elephant tusks are worth 500 to 3000 gold pieces each, or about 20 gp per pound. Tusks are white with a pink tint. Powered ivory of the pink elephant is used in many magical concoctions, mainly those of a cosmetic nature. However, powered ivory of the pink elephant has been used as an alcohol additive (q.v. Alcohol Additives) called Pink Sweet Enricher. This alcohol additive causes any alcohol created from a fruit to develop a fruitier taste and become excellent in quality no matter what the quality was before.

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All 820 monsters in the Netbook Bestiary