Dragon, Alcohol

dragon · CR 8 · from Complete Guide to Alcohol
Dragon, Alcohol
StatisticValue
Climate/TerrainAny
FrequencyVery rare
OrganizationSolitary or clan
Activity CycleAny
DietSpecial
IntelligenceHigh (13-14)
TreasureSpecial
AlignmentChaotic Neutral
No. Appearing1 (2-5)
Armor Class4 (base)
Movement9, FL 30(C)
Hit Dice13 (base)
THAC015 (6 HD) or 13 (7-8 HD)
No. of Attacks3 (claw/claw/bite)
Damage/Attack1-6/1-6/3-18
Special AttacksSpecial
Special DefensesVariable
Magic ResistanceVariable
SizeG (40' base)
MoraleFanatic (17)
XP ValueVariable

Description

AgeBody Lgt.(')Tail Lgt.(')ACBreath Weapon
13-82-622d4+1
28-164-1214d4+2
316-2712-20-06d4+3
427-3820-30-18d4+4
538-5030-40-210d4+5
650-5940-50-312d4+6
759-7350-60-414d4+7
873-8660-70-516d4+8
986-10070-80-618d4+9
10100-11480-90-720d4+10
11114-13090-100-822d4+11
12130-147100-110-924d4+12
AgeCrushing Att.SpellsMRTreas. TypeXP Value
11d20+1NilNilNil1,400
22d20+2NilNilNil2,000
33d20+3NilNilNil4,000
44d20+4NilNil1/2HS6,000
55d20+5Nil10%HS9,000
66d20+6Nil15%HS10,000
77d20+7Nil20%HS11,000
88d20+8Nil25%HSx212,000
99d20+9Nil30%HSx214,000
1010d20+10Nil35%HSx216,000
1111d20+11Nil40%HSx317,000
1212d20+12Nil45%HSx318,000

Alcohol dragons are some of the most interesting and somewhat insane dragons. They are the essence of every drunk found in any tavern throughout the worlds. They are pranksters, joke tellers, and riddlers (although they seldom make sense). They're also moody creatures being quick tempered at one moment to humorously pleasant the next. They still love to talk and are quite the conversationalists. Listening is another quality of them. They love tall tales, epic poems and songs. As well as tales of stupid and misguided fools and humorous tales. Furthermore, they love games of all types and appreciate such.

Alcohol dragons tend to have dopey looks and an appearance of poor health. Many hapless adventurers have been fatally fooled by the dragon's delicate look. They're still dragons, and should not be taken lightly!

At birth, an alcohol dragon's scales are bright pink with a tint of baby blue. As the dragon gets older, the scales become finer and a soft color of bluish-white sets in. When the dragon becomes a young adult, it develops a chameleon power (in the sense of being able to change its color, but not multiple colors). This power allows the dragon to change its color to any it wishes. The changing of color isn't instance and takes a few weeks, plus the dragon doesn't like to implement it to often. Most alcohol dragons like to be bright cheery colors like yellow, blue, or pink ("I thought <<hiccup>> I saw a <<hiccup>> pink dragon."). However, some may mimic other dragons for a practical joke.

Alcohol Dragons speak their own slurred tongue, a slurred variation of the tongue common to all neutral dragons, and 15% of hatchling alcohol dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.

Combat

Alcohol dragons dislike killing creatures above animal intelligence. The main reason they avoid fighting is that they suffer a -2 penalty to hit because they're drunk on their own breath weapon. However, they will fight when necessary. They like to taunt and annoy their opponents, hoping they will give up or become angry and act foolishly. An alcohol dragon's favorite attack is a crushing attack in which it simply body flops onto it's opponents, save vs. paralyzation for half damage.

Breath weapon/special abilities: An alcohol dragon has three breath weapons. The first breath weapon of the alcohol dragon is, of course, alcohol. The form of this breath weapon is a 70' long and 5' wide stream of alcohol and gas. Creatures caught in the gas stream must save vs. breath weapon or take full damage and go into a state of great intoxication and suffer the effects of this state. A successful save for half damage.

The second breath weapon is a 10' long and 5' long transparent, bluish breath. It causes no damage, but characters in the line of fire enter a state of great intoxication for 1d10 rounds. Fumes from this breath weapon will linger for 2d10 rounds, so characters should take precautions to avoid it's effects. Alcohol dragons use this breath weapon as a defensive mechanism rather than offensive.

The third breath weapon is highly unusual, more dangerous then the first, and is in the form of a hiccup. A special stomach serves to mix fatty secretions (natural body "gas"). The resulting goop produces the hiccup breath weapon, a bubble cloud similar to that produced by a horn of bubbles. The cloud is 60' long, 50' wide, and 20' high, and it lasts 2-12 rounds. Anyone trapped in this cloud is painfully blinded for 4-16 rounds due to goop in his eyes, making magic virtually impossible to cast; this places a -6 penalty on all attack rolls, saves, and damage (1 hp damage minimum), and negates dexterity bonuses to armor class. Movement is random as the affected person stumbles around. A successful save vs. breath weapon indicates that the character closed his eyes before the goop affected them, in which case only the normal penalties for fighting blind apply, without the distraction caused by the pain of the goop in the eyes. If the victim's eyes are protected, as by goggles, the obscuring effects alone are operative, giving only a-2 modifier to hit for as long as the bubbles last. There is no save against the obscurement effect, as the cloud also affects infravision and ultravision. When the bubble cloud is in place, the dragon merely closes its transparent protective third eyelids and using a bat-like sonar, attacks.

At birth, alcohol dragons are immune to poison. As they age, they gain the following additional powers: Young: neutralize poison three times a day. Juvenile: create food and water three times a day. Adult: polymorph self three times a day. Alcohol dragons love to visit taverns and inns to party with the mortals.

Habit/Society

Alcohol Dragons tend to favor warm climates, preferably near vineyards. They prefer wooded in areas with fields close by, but they can live in caves just as easily.

Some societies actually respect alcohol dragons, mainly for their potent alcohol secretions. Some clerics obtain the alcohol from the glands of an alcohol dragon for rites of passage. If a person drinks the alcohol and lives then he is a man, death is the other option. A person who drinks it must save vs. death or die. A successful save gives the person a permanent +1 to constitution and +1 to wisdom. A person may only benefit from this once.

They have few enemies and enjoy the company of normal races (i.e. humans, elves, dwarves, etc.). Alcohol dragons find them stimulating and fun-loving races. Alcohol dragons are also found in the company of copper dragons and pink dragons (DRAGON magazine). In fact some sages claim that the alcohol dragons are offspring of these dragons. This theory seems adequate giving their pink color at birth, the bubble breath weapon, and the copper dragon sense of humor.

Ecology

Like other dragons, alcohol dragons can eat almost anything if the need arises. They prefer to eat plants and trees then animal life. They would also rather eat metal ore then take the life of a creature (unless the creature is trying to cause harm).

Also in this section of the source

The Guardian of Alcohol Is a Leprechaun?

Come, thou monarch of the vine, Plumpy Bacchus with pink eyne.

--- Shakespeare

Wine is life.

--- Petronius

Eat thy bread with joy and drink thy wine with a merry heart.

--- Ecclesiates 9:7

A meal without wine is like a day without sun. A meal without wine is like life without laughter.

--- Anon

All 820 monsters in the Netbook Bestiary