Avatars- Malus Succubus
| Statistic | Value |
|---|---|
| Intelligence | Exceptional |
| Alignment | Chaotic Evil |
| No. Appearing | 1-2 |
| Armor Class | 0 |
| Movement | 11/18 |
| Hit Dice | 6 (48 hit points) |
| THAC0 | 15 |
| No. of Attacks | 2 |
| Damage/Attack | 1-3/1-3 |
| Special Attacks | Energy drain |
| Special Defenses | +1 or better weapon to hit |
| Magic Resistance | 70% |
| Size | M (6' tall) |
| Morale | Special |
| XP Value | 5000 |
| Abilities | S: 19 (+3 +7) I: 22 W: 16 D: 18 C: 20 Ch: 20 |
Description
Malus Succubus are terrible female demons whose purpose is the unconditional service to Malus Temulentia. The demon in its natural form appears very much like a tall and very beautiful human female with long blonde hair and large breasts (at least 36D), although the bat- like wings immediately show the observer its true nature.
Malus Succubi cannot be harmed by any sort of normal weaponry. Succubus can cause darkness in a 25' radius. The kiss of the succubus drains the victim of one energy level, and all succubi are able to perform any one of the following feats at will: become ethereal (as if using the oil of that name), charm person, ESP, clairaudience, suggestion (as the spell), shape change (to any humanoid form of approximately their own height and weight only), or gate in a type IV (70% chance), type VI (25%). There is only a 40% chance of such a gate opening, however.
These female demons are usually not found in numbers, for they prefer to act alone or in pairs.
Also in this section of the source
Vinumus
Portfolio: Wine, the finest fruit, refined taste, wine-making
As the god of wine, Vinumus has a dual nature: he represents joy, pleasure, and camaraderie; but also savage, mindless, bloodthirsty violence. He represents the fact that wine can induce both happiness and madness.
Vinumus is known throughout the realms by many other names a few of which are Dionysus, Bacchus.
Vinumus tends to be more nature oriented like his mother the Goddess of Agriculture unlike his brother Excitarus. This wild nature can be seen in Vinumus' appearance, his symbol, and the popular theory that the best wine comes from wild grapes found far away from civilization.
While Vinumus most often appears as a young man in a purple robe, he also likes to appear in lion, panther, dolphin, and bear shapes. He savagely inflicts madness upon anyone who attacks or discomforts him (save vs. spells at -4). He is also protective of his temples and high level clerics, and may, if greatly outraged, inflict this madness upon defilers of his holy places.
There are only two priesthoods of Vinumus. The first is made of specialty priests, the second of clerics.
The specialty priests are concerned with all aspects of wine from producing to drinking. They spend there life creating wonderful wines to honor their deity and all that he represents.
The clerics spend most of their time searching for wines created by others although they will make their own when necessary. They also like to preach the word of Vinumus to all that will listen, typically intoxicated people in taverns.
Alignment: The deity is chaotic neutral. His priests may chaotic neutral, chaotic good, or chaotic evil. The flock may be of any alignment.
Minimum Ability Scores: Wisdom 9, Constitution 12. Wisdom or Constitution of 16 means +05% experience. Wisdom and Constitution of 16 means +10% experience.
Races Allowed: Any (commonly elves, humans, gnomes, halflings).
Nonweapon Proficiencies: Bonus: Agriculture, Drinking (Boozing), Toasting, Wine Making, Wine Tasting. Recommended: Bartending, Drinking Skills/Tricks, Disguise Drunkenness/Hangover.
Weapon Proficiencies: Required: Wooden staff.
Weapons and Armor Restrictions: Permitted weapons are staff, scythe, bottle, sickle, and flail. No shields and no metal armor allowed.
Duties of the Priest: Devotions, Guidance in proper wine making techniques and wine sampling, Tasting and Protecting the Wines Of Vinumus, Keeping the Wineries of Vinumus, Marriage, Judging at annual wine festival.
Spheres of Influence: Major Access to All, Guardian, Protection. Minor Access to Creation, Plant, Healing.
Powers & Benefits:
- The specialty priest is immune to alcohol poisoning (but not drunkenness).
- The specialty priest never experiences a hangover if intoxicated from wine. Beer, mead, and ale cause normal hangovers.
- At 3rd level, the specialty priest can identify and analyze any wine with just one sip.
- At 5th level, the specialty priest can create a pint of excellent quality wine, twice per day. However, this power is mainly used for emergency purposes as it tends to dishonor the priest and deity whenever the priest doesn't create wine the old-fashioned, non-magical way.
- At 7th level, the specialty priest can lay hands on a cup of excellent quality wine and permanently give the wine the power of healing (1d8 points of damage restored), neutralize poison, and cure of all diseases. This power can only be used once per month.
- At 9th level, the specialty priest has the power of Prophecy. The priest must become greatly intoxicated before entering the meditation state to receive the visions.
Limitations & Hindrances:
- The specialty priest receives a -1 per every three levels penalty on all Constitution checks when drinking beer, ale, mead, or liquor.
- Liquor is poison to the specialty priest and will do 1d10 points of poison damage for every serving consumed. Also causes automatic comatose intoxication.
- A specialty priest who reaches a comatose state due to intoxication by wine has dishonored himself and must repent. This punishment will be decided upon by the high priest of the nearest temple of Vinumus. Repentance usually comes in the form of a quest, a menial task, monetary loss, etc..
Followers and Strongholds: At 8th level, the priest receives the following followers: 3 fourth level priests, 4 second level priests, 6 first level priests, 10 clerics, and 11-20 normal followers. At this time, the priest can construct a Winery of Vinumus which can be considered a temple of the god. The priest pays half the cost of construction. This winery provides facilities for the mass production of wines along with workshops and laboratories for the development of new wines, a library devoted to knowledge on wines, and an elegant wine-tasting facility.
Requirements for Followers:
Alignment choices: Any non-lawful
Races Allowed: Any (commonly elf, human, gnome, halfling)
Restrictions: None
Symbols: A thyrsus. A thyrsus is a staff tipped with a pine cone and twined with ivy.
Holidays, Festivals, Special Occasions: There are two major festivals of Vinumus, one before the wining season and one at the end of the season.
The pre-season festival consists of seminars on wine producing techniques, areas to harvest in the coming season, and other useful wine-related topics. Sacrifices of wine and fruit are made to Vinumus and prayers are made for a good wine season.
The post-season consists of wine sampling, toasting competitions, and other fun activities. Sacrifices are made to Vinumus to thank him for the wine produced.
Minions: Vinumus rides a chariot pulled by two enchanted goats (INT low; AL CN; AC 0; MV 24"/24"; HD 15; hp 100; THAC0 5; # AT 3; Dmg 3d8/3d8/4d8 horn/horn/bite; SA special; SD special; MR 25%; SZ L, 10' at the shoulder; XP 10,000) named Berry and Grape. They attack by butting with their large horns. They add +6 to damage when they charge. One of their numerous extraordinary powers is that they produce excellent quality wine instead of milk, of course somebody still must milk the goats. Another power of Berry and Grape is the ability to polymorph into sleek, powerful panthers (AC -5; MV 48"/48"; HD 15; hp 100; THAC0 5; # AT 3; Dmg 3d10/3d10/4d10 claw/claw/bite; SA special; SD special; SZ L, 10' at the shoulder).
Vinumus has two lesser-god minions who serve as emissaries for him: Bartles and James. They have their own worshipers that are considered cults of Vinumus. The clerics of Bartles and James get their power from Vinumus. The specialty priests are identical to specialty priests of Vinumus. They do tend to be female and have a fascination for light less-intoxicating wine that they refer to as wine-coolers.
Bartles and James serve as emissaries to Vinumus. When not serving this purpose, they continue their work on making wine-coolers more acceptable by the realms. Vinumus knows that there is no real threat to him or his portfolio. Furthermore, he enjoys the wine-coolers to some extend although they will never compare to real wine.
Bartles and James are an odd pair. James never speaks for there is no need to. He is always deep in thought and when necessary he communicates via telepathy to Bartles.
The Holy Grand Priest of Vinumus is Orsen Wells (20th level specialty priest: AL: CN; AC 10; MV 9; hp 125; THAC0 8; #AT 1; Dmg by spell or weapon type; S 7, D 6, C 18, I 17, W 18, Ch 17). Wells is a large, burly with a deep voice. During his reign as Grand Priest he has coined the phrase:
"We will sell no wine before its time."
The phrase symbolizes the hard work and great concern that the priests put into making wines that should be the best in the worlds. Wells has made many advances in mass production of wines but has made sure that nobody forgets or stops creating wines the simple, old-fashioned way. Wells creates a nice bouquet of old with the new that is a treasure to scent.