Targ

monstrosity · CR 3 · from Book of Beasts III · by Robert J. Hall
Targ
StatisticValue
Size/TypeLarge Outsider
Hit Dice4d8+12 (30 hp)
Initiative+0
Speed30 ft. (6 squares), burrow 10 ft.
Armor Class21 (-1 size, +12 natural), touch 9, flat-footed 21
Base Attack/Grapple+4/+13
AttackClaw +9 melee (1d6+5)
Full Attack2 claws +9 melee (1d6+5)
Space/Reach10 ft./5 ft.
Special AttacksBite 1d8+2, improved grab, noxious cloud
Special QualitiesDarkvision 60 ft., resistance to cold 10 and fire 10, immunity to poison, scent
SavesFort +7, Ref +4, Will +5
AbilitiesStr 21, Dex 10, Con 17, Int 6, Wis 12, Cha 10
SkillsBalance +6, Climb +12, Hide +3, Jump +9, Listen +7, Move Silently +3, Spot +7, Survival +8
FeatsAlertness, Endurance
EnvironmentMountains
OrganizationSolitary or bunch (2–5)
Challenge Rating3
TreasureNone
AlignmentAlways neutral
Advancement5–8 HD (Large), 9–13 HD (Huge)
Level Adjustment―

Description

A massive, clumsy creature crawls along the ground on four short, appendaged legs. It's body is covered with a rugged, chitinous shell with heavy spines running down the back and along the sides. The heavy head has a beaked jaw between a pair of saw-toothed mandibles.

This beast once inhabited the dark recesses of the nether planes, feeding off the carrion left by the demon hordes. Its formidable defenses consist of a tough, spiked carapace; eight stubby, taloned legs; and a beaked jaw wrapped by a pair of saw-toothed mandibles. The long talons allow the targ to cling to wall surfaces, or dig rapidly through soft earth.

When a ready cave is not available, the targ excavates a den in the upper part of a wall from where it can hide until it spots a carcass that can be dragged back to its larval hatchlings. This creature is quite hardy, and can survive for several weeks without food or drink.

Combat

The targ attacks with its claws until it gains a good grasp of its victim, then it chews with its mandibles. If it needs to escape, it will emit a sulfurous, choking cloud and flee while its foes are still recovering.

Improved Grab (Ex): To use this ability, the targ must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can bite with its mandibles.

Bite (Ex): Attack bonus +4 melee, damage 1d8+2.

Noxious Cloud (Ex): Once per day a targ can emit a cloud of noxious chemicals with a radius of 30 feet as a free action. The effect is otherwise identical to a stinking cloud spell (caster level 5th). The targ is immune to the noxious effect of this cloud.

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All 820 monsters in the Netbook Bestiary