Fetid Tyrannosaurus
| Statistic | Value |
|---|---|
| Size/Type | Gargantuan Magical Beast (Augmented) |
| Hit Dice | 37d10+268 (471 hp) |
| Initiative | +5 |
| Speed | 40 ft. (8 squares) |
| Armor Class | 14 (-4 size, +1 Dex, +7 natural), touch 7, flat-footed 13 |
| Base Attack/Grapple | +37/+57 |
| Attack | Bite +47 melee (4d6+19 plus bile rot) |
| Full Attack | Bite +47 melee (4d6+19 plus bile rot) |
| Space/Reach | 20 ft./15 ft. |
| Special Attacks | Improved grab, swallow whole, disease, stench, rage |
| Special Qualities | Darkvision 60 ft., low-light vision, immunity to poison, scent, undeath |
| Saves | Fort +29, Ref +21, Will +14 |
| Abilities | Str 36, Dex 12, Con 25, Int 2, Wis 15, Cha 10 |
| Skills | Hide -3, Listen +22, Spot +22 |
| Feats | Alertness, Cleave, Great Fortitude, Improved Initiative, Improved Natural Armor, Improved Natural Attack (bite), Power Attack, Run, Toughness (3), Track, Weapon Focus (bite) |
| Environment | Warm plains |
| Organization | Solitary or pair |
| Challenge Rating | 20 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 38–54 HD (Gargantuan) |
| Level Adjustment | ― |
Description
This immense beast is a devastating predator that knows no peer. It is supreme even among its own kind, and can obliterate most opponents with a single snap of its monstrously powerful jaws. A fetid tyrannosaurus will pursue and consume almost anything that moves. It charges its prey and attacks with its devastating bite.
Improved Grab (Ex): To use this ability, a fetid tyrannosaurus must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Swallow Whole (Ex): A fetid tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the fetid tyrannosaurus’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Gargantuan fetid tyrannosaurus’s gizzard can hold 2 Large, 8 Medium, 32 Small, or 128 Tiny or smaller opponents.
Disease (Su): Bile rot―bite, Fortitude DC 28, incubation period 1d2 days, damage 1d6 Con. The save DC is Charisma-based.
Stench (Su): Whenever the hide of a fetid tyrannosaurus is damaged with weapon, black blood oozes from its wound and produces a vile, noxious odor. All living creatures within 10 feet of the wounded creature must succeed on a DC 35 Fortitude save or be sickened for 1d8 rounds. The save DC is Constitution-based.
Creatures that successfully save cannot be affected by the same fetid creature's stench for 24 hours. A delay poison or neutralize poison spell removed the effect from the sickened creature. Creatures with immunity to poison receive their normal bonus on their saving throw.
Rage (Ex): A fetid tyrannosaurus that takes damage in combat flies into a berserk rage on its next turn, attacking madly until either it or its opponent is dead. An enraged fetid tyrannosaurus gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.
Undeath (Su): 1d4 rounds after being slain, a fetid tyrannosaurus gains the zombie acquired template. (See below).
Skills: A fetid tyrannosaurus has a +2 racial bonus on Listen and Spot checks.
When the fetid tyrannosaurus is slain, it is transformed into the following zombie within 1d4 rounds.