Eye Mass

aberration · CR 1/2 · from Book of Beasts III
Eye Mass
StatisticValue
Size/TypeDiminutive Aberration
Hit Dice1d8 (4 hp)
Initiative+3
SpeedFly 50 ft. (good)
Armor Class18 (+4 size, +3 Dex, +1 natural), touch 17, flat-footed 15
Base Attack/Grapple+0/-17
AttackTail lash (1d1-5 plus psychic drain)
Full AttackTail lash (1d1-5 plus psychic drain)
Space/Reach1 ft./0 ft.
Special AttacksEye ray, psychic drain
Special QualitiesDarkvision 60 ft., low-light vision, collective, spell resistance 12
SavesFort +0, Ref +3, Will +3
AbilitiesStr 1, Dex 16, Con 10, Int 8, Wis 13, Cha 12
SkillsListen +4, Search +5, Spot +8
FeatsAlertness, Weapon FinesseB
EnvironmentWarm marshes
OrganizationCluster (4–24)
Challenge Rating1
TreasureNone
AlignmentAlways neutral evil
Advancement―
Level Adjustment―

Description

A bat-like creature fluters swiftly through the air. It has a scaly hide with a long tail and a single, large eye. The eye has a beautiful, dark hue and appears to sparkle in the light.

This bizarre creature is a scaly, bat-like creature with a single, over-sized eye, tiny ears, and a whip-like tail. The diamond-slitted eye can have different dark hues, including red, brown, blue, green, gold, and gray. It has a tube-like mouth that is extended for drinking and breathing.

This creature normally appears in a cluster that always flies in unison and shares the same 5-ft. space. An eye mass is a just such a group of these creatures. They have a shared mind that makes them more powerful collectively than individually.

An eye mass feeds off the neural energies from victims they are able to disable and drain. When a foe is subdued, the members of the eye mass inject their barbed tail as close as possible to the brain of the target. This tail can produce a painful discharge in the neural tissue that renders the victim comatose while generating an outburst of strong psychic energies upon which they feed.

Combat

An eye mass attacks a living opponent with their rays in an effort to disable the foe. Once subdued, they close and stab with their tail whips, and begin to draw upon the psychic energy. Against multiple opponents they will attack from above, targeting foes with ranged attacks first. They normally will not use their tail lash before all opponents have been subdued, or when they are cornered.

Eye Ray (Sp): Each member of an eye mass has a ray that can be used up to three times per day. The effect of the ray depends upon the hue of the eye projecting the ray. On a successful ranged touch attack against a living creature within 40 feet, the ray has the following effect, based on the iris hue.

  • Red Iris: 1d4 Str damage.
  • Gold Iris: creature loses actions for 1d3 round.
  • Brown Iris: 1d4 Wis damage.
  • Green Iris: creature blinded for 1d6 rounds.
  • Blue Iris: 1d4 Dex damage.
  • Grey Iris: creature confused for 1d4 rounds.

Psychic Drain (Sp): Injury, Willpower DC 13, initial damage 1d4 Wis, secondary damage 1d4 Int. The save DC is Charisma-based and includes a +2 racial modifier. This is a mind-affecting effect.

Collective (Ex): As long as at least 4 of the eye mass members survive, they share a collective awareness. This gives them an intelligence of 8, a +4 racial bonus on Spot and Search checks, and they can't be flanked. Individually they only have an intelligence of 4.

Also in this section of the source

Fetid

Animals that are brought to the prison plane are gradually corrupted by the insipid properties of the environment. While they continue to breed true, these tormented beasts gain a distinctly unhealthy pallor and constantly appear anguished. The blood of the creature turns a dark brown hue, darkening the flesh and emitting a foul, noxious odor. Fetid animals are shorter-lived than normal animals of their type, but the prison plane has infused them with unnatural power and causes them to quickly grow to an abnormally large size.

Sample Fetid Creature

This immense reptilian monstrosity has a huge head and a gaping jaw lined with rows of fangs. It balances on a pair of powerful hind legs using its heavy tail, but has only vestigial forelimbs. Even from this distance you can smell the horrid stench it emits.

This example uses an advanced, 37-Hit Dice Tyrannosaurus as the base creature.

All 820 monsters in the Netbook Bestiary