Dynad Construct
construct · CR 7 · from Book of Beasts III
| Statistic | Value |
|---|---|
| Size/Type | Large Construct |
| Hit Dice | 10d10+30 (85 hp) |
| Initiative | +2 |
| Speed | 40 ft. (8 squares) |
| Armor Class | 21 (-1 size, +2 Dex, +10 natural), touch 11, flat-footed 19 |
| Base Attack/Grapple | +7/+16 |
| Attack | Claw +11 melee (1d6+5/19–20) |
| Full Attack | 2 claws +11 melee (1d6+5/19–20) |
| Space/Reach | 10 ft./10 ft. |
| Special Attacks | Shock 4d6, augmented critical, spell-like abilties |
| Special Qualities | Darkvision 60 ft., low-light vision, damage reduction 10/bludgeoning, resistance to cold 10 and electricity 10, spell resistance 15, directed mind |
| Saves | Fort +6, Ref +5, Will +3 |
| Abilities | Str 20, Dex 15, Con 17, Int 14, Wis 9, Cha 6 |
| Skills | Balance +5, Climb +8, Craft (any one) or Knowledge (any on) +10, Jump +8, Listen +5, Spellcraft +9, Spot +5 |
| Feats | Alertness, Cleave, Combat Expertise, Craft ConstructB, Power Attack |
| Environment | Warm hills |
| Organization | Solitary, gang (2–5), band (6–10), or squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level) |
| Challenge Rating | 8 |
| Treasure | Standard |
| Alignment | Usually neutral evil |
| Advancement | By character class |
| Level Adjustment | +6 |
Dynad Construct Large Construct Hit Dice: 10d10+30 (85 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 21 (-1 size, +2 Dex, +10 natural), touch 11, flat-footed 19 Base Attack/Grapple: +7/+16 Attack: Claw +11 melee (1d6+5/19–20) Full Attack: 2 claws +11 melee (1d6+5/19–20) Space/Reach: 10 ft./10 ft. Special Attacks: Shock 4d6, augmented critical, spell-like abilties Special Qualities: Darkvision 60 ft., low-light vision, damage reduction 10/bludgeoning, resistance to cold 10 and electricity 10, spell resistance 15, directed mind Saves: Fort +6, Ref +5, Will +3 Abilities: Str 20, Dex 15, Con 17, Int 14, Wis 9, Cha 6 Skills: Balance +5, Climb +8, Craft (any one) or Knowledge (any on) +10, Jump +8, Listen +5, Spellcraft +9, Spot +5 Feats: Alertness, Cleave, Combat Expertise, Craft ConstructB, Power Attack Environment: Warm hills Organization: Solitary, gang (2–5), band (6–10), or squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level) Challenge Rating: 8 Treasure: Standard Alignment: Usually neutral evil Advancement: By character class Level Adjustment: +6