Dancing Weaver
| Statistic | Value |
|---|---|
| Size/Type | Large Aberration |
| Hit Dice | 10d8+30 (75 hp) |
| Initiative | +9 |
| Speed | 5 ft. (1 square), fly 30 ft. (good) |
| Armor Class | 19 (-1 size, +5 Dex, +5 natural), touch 14, flat-footed 14 |
| Base Attack/Grapple | +7/+14 |
| Attack | Tentacle +9 melee (1d6+3) |
| Full Attack | 12 tentacles +9 melee (1d6+3) |
| Space/Reach | 10 ft./5 ft. |
| Special Attacks | Improved grab, traumatize, tentacles, persistent image, spell-like abilities |
| Special Qualities | All-around vision, darkvision 60ft., flight |
| Saves | Fort +4, Ref +8, Will +6 |
| Abilities | Str 17, Dex 21, Con 13, Int 18, Wis 8, Cha 17 |
| Skills | Bluff +15, Concentration +14, Diplomacy +8, Knowledge (arcana) +12, Listen +9, Search +6, Sense Motive +11, Spellcraft +14, Spot +9 |
| Feats | Alertness, Combat Casting, Dodge, Improved Initiative, Spell Focus (illusion)B |
| Environment | Temperate hills |
| Organization | Solitary, pair, or cluster (3–6) |
| Challenge Rating | 11 |
| Treasure | Standard |
| Alignment | Usually lawful evil |
| Advancement | 11–18 HD (Large); 19–28 HD (Huge) |
| Level Adjustment | ― |
Description
This creature has a bizarre form that resembles a geometric shape. A short, thick tendril projects out from the center of each side. It hovers effortlessly in mid-air, its form frequently rotating to a new orientation in a seemingly random manner.
These odd creatures have an outer shell shaped like a symmetrical, twelve-sided geometric figure. From the center of each side protrudes a flexible gray tentacle. Each tentacle normally tapers to a point, but the tip can become indented and open into a small puckered orifice through which the dancing weaver can drink blood or nibble at soft flesh. The dancing weaver possesses the power of levitation, and can hover and move about at will.
A dancing weaver is a master of illusions. It uses deception and confusion to control others, bending creatures to its will, often without them even being aware. The most potent ability of the dancing weaver is the persistent image effect that it can radiate about its body, allowing the creature to shape its appearance and surroundings at will.
The dancing weaver lacks a mouth, and instead gains nutrition through small openings at the tip of each tentacle.
Combat
A dancing weaver relies on its spells to deceive and control its foes. If an opponent closes for melee, the dancing weaver will seek to grapple and traumatize its foe.
Tentacles (Ex): Each of the dancing weavers' tentacles can attack separate targets. During a single round, a dancing weaver can attack with only four of its tentacles at a target in any one 90-degree arc (up, forward, backward, left, right, or down). The remaining tentacles must attack other targets, or not at all.
Traumatize (Sp): On a successful grapple check with two or more tentacles, the opponent must succeed on a DC 19 Will check or be dealt 1d3 points of Wisdom damage and become helpless and completely oblivious to their surroundings for 3d6 rounds. During this time, the creature cannot be awakened by any means short of dispelling the effect. This is not a sleep effect, and thus elves are not immune to it. The traumatize ability is equivalent to a 5th level spell. The save DC is Charisma-based.
Improved Grab (Ex): To use this ability, a dancing weaver must hit a creature with at least two tentacles. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple attack, it establishes a hold and can traumatize.
Persistent Image (Sp): A dancing weaver maintains a persistent image, centered on itself, as the spell (caster level 10th). This ability is constant, but the dancing weaver can suppress or resume it at will.
Spell-Like Abilities: At will―ghost sound, hypnotic pattern (DC 16). 3/day―confusion (DC 17), displacement (self only) (DC 17), greater invisibility (self only) (DC 18), see invisibility, shadow conjuration (DC 18), suggestion (DC 16). 1/day―rainbow pattern (DC 18). Caster level 10th. Save DCs are Charisma-based. Illusions include a +1 bonus due to the Spell Focus feat.
All-Around Vision (Ex): The senses of a dancing weaver allow it to see in all directions. They gain a +2 racial bonus on Spot checks and can't be flanked.
Flight (Ex): A dancing weaver's body is naturally buoyant. This buoyancy allows it to fly as a speed of 30 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.
Advanced Benefits
In addition to the standard changes due to Hit Dice advancement, dancing weavers also gain the following special benefits.
- The caster level of the spell-like abilities is equal to the Hit Dice.
- 12+ HD ― Add 3/day―phantasal killer to spell-like abilities.
- 14+ HD ― Add 1/day―shadow evocation to spell-like abilities.
- 15–24 HD ― The duration of the coma caused by the traumatize special ability is equal to 1d4 minutes.
- 16+ HD ― Add 1/day―mislead to spell-like abilities.
- 18+ HD ― Add 3/day―true seeing to spell-like abilities.
- 19+ HD ― Flight speed improves to 40 feet.
- 20+ HD ― Add 1/day―greater shadow conjuration to spell-like abilities.
- 22+ HD ― Add 1/day―ethereal jaunt to spell-like abilities.
- 24+ HD ― Add 1/day―greater shadow evocation to spell-like abilities.
- 25+ HD ― The duration of the coma caused by the traumatize special ability is equal to 2d4 minutes.
- 26+ HD ― Add 3/day―irresistable dance to spell-like abilities.
- 28 HD ― Add 1/day―shades to spell-like abilities.