Bogoil
| Statistic | Value |
|---|---|
| Size/Type | Medium Humanoid |
| Hit Dice | 2d8+3 (12 hp) |
| Initiative | -1 |
| Speed | 20 ft. (4 squares) |
| Armor Class | 9 (-1 Dex), touch 9, flat-footed 9 |
| Base Attack/Grapple | +1/+2 |
| Attack | Bite +2 melee (1d4+1 plus bogoil fever) |
| Full Attack | Bite +2 melee (1d4+1) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Bogoil fever, erupting boils |
| Special Qualities | Insane |
| Saves | Fort +3, Ref -1, Will +0 |
| Abilities | Str 12, Dex 9, Con 10, Int 5, Wis 10, Cha 9 |
| Skills | Listen +2, Spot +3 |
| Feats | Toughness |
| Environment | Temperate marches |
| Organization | Solitary, bunch (2–5), swarm (4–16 and 1–4 in advanced stages), or mob (20–40 and 1–10 in advanced stages) |
| Challenge Rating | 1 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 3–4 HD (Medium) |
| Level Adjustment | ― |
Description
This piteous wretch is a humanoid creature with a sickly, yellowing hide that is partly covered in bloated boils. The mouth is constantly agape and only a few rotted teeth remain. Its beady eyes peer out through mounds of swollen flesh.
These pitiful wretches were once normal humanoid creatures. Now a potent magical disease has transformed them into hideous monstrosities. Their naked bodies are almost completely covered in bloated, sickly yellow boils. Each time they are struck the ruptured boils emit a cloud of noxious gases.
The other bodily gases of a bogoil are equally foul, from rotting breath to their unpleasant flatulence. The gaseous eruptions of the bogoil will wither plants and leave eyes stinging. While unpleasant, these odors can be endured.
The perpetual, sickly condition of these pitiful creatures has driven them mad, and they suffer from frequent bouts of insanity in stressful conditions. Those bitten by this creature may suffer the same disease-like symptoms and eventually turn into a bogoil.
The disease is naturally magic resistant, so the bogoil fever can not be readily cured with a remove disease spell. If the disease is cured, however, the bogoil will return to a semblance of its former self after 2d6 months of rest and recuperation.
Combat
The bogoil is insane and will attack without any apparent motivation. They are unable to wield weapons and will resort to biting their foe.
Bogoil Fever (Su): Supernatural disease ― bite, Fortitude DC 10, incubation period 1d3 days; damage 1d3 Str and 1d6 Con. The save DC is Charisma-based.
If the Constitution drops below one the victim is transformed into a bogoil and no longer suffers damage from the disease. The disease has magic resistance 15.
Erupting Boils (Ex): Whenever a bogoil takes damage, the resulting ruptured boils emit a cloud of sickening gases. Everybody within a 5-foot radius must succeed at a DC 13 Fortitude save or be nauseated for 1d6+1 rounds. Bogoils are immune to this gas. The save DC is Constitution-based and include a +2 racial modifier.
Insane (Ex): In combat conditions a bogoil suffers from insanity as the spell (caster level 14th). This ability is constant and cannot be dispelled.
Advanced Stages
In the advanced stages of this disease any type of excitement will immediately cause multiple boils to spontaneously appear and rupture on the bogoil's flesh. The erupting boils special ability becomes continuous during combat, surrounding the bogoil with a cloud of sickening gases. The save DC of the sickening gases from the erupting boils is equal to 12 + ½ HD + Constitution modifier.
Bogoils in the advanced stages are immune to morale effects and charms.