Terror Crane

beast · CR 2 · from Book of Beasts II · by Robert J. Hall
Terror Crane
StatisticValue
Size/TypeLarge Animal
Hit Dice4d8+8 (26 hp)
Initiative+2
Speed40 ft. (8 squares)
Armor Class13 (-1 size, +2 Dex, +2 natural), touch 11, flat-footed 11
Base Attack/Grapple+3/+11
AttackClaw +6 melee (1d6+4)
Full Attack2 claws +6 melee (1d6+4) and bite +4 melee (1d8+2)
Space/Reach10 ft./10 ft.
Special Attacks―
Special Qualities―
SavesFort +6, Ref +6, Will +2
AbilitiesStr 19, Dex 14, Con 15, Int 2, Wis 12, Cha 6
SkillsJump +11, Listen +5, Spot +5
FeatsAlertness, Multiattack
EnvironmentTemperate plains
OrganizationSolitary or brood (2–5)
Challenge Rating2
Advancement8–10 HD (Large)
Level Adjustment―

Description

This large bird creature walks upright on its powerful lower legs. Its beak is unusually large and is hooked downward at the tip like a raptor. The head, neck, and body is wrapped in a heavy coat of downy feathers, but the legs are covered by a wrinkled hide.

This giant, heavy, flightless bird stood over 6 ft. in height, with huge clawed feet and a giant, parrot-shaped beak. While a predatory bird, the diatryma steini, or terror crane, is an omnivorous creature that consumed vegetation and used its heavy jaw to crack nuts. It resembled an oversized ostrich, but was somewhat slower as it had no enemies from which it needed to escape. The coat of feathers probably provided some protection to the bird, much like a thick hide. The terror crane lived on the North American continent some 50 million years ago.

Combat

Terror crane attacks by leaping on its prey with its taloned feet, then crushing bones and ripping out flesh with its beak.

Skills: Terror cranes have a +4 racial bonus on Jump checks.

Also in this section of the source

Woolly Mammoth

Author: Robert J. Hall.

StatisticValue
Size/TypeHuge Animal
Hit Dice12d8+72 (144 hp)
Initiative+0
Speed40 ft. (8 squares)
Armor Class16 (-2 size, +8 natural), touch 8, flat-footed 16
Base Attack/Grapple+9/+28
AttackGore +20 melee (2d6+16)
Full AttackSlam +20 melee (1d8+11) and 2 stamps +15 melee (1d8+5); or Gore +20 melee (2d6+16)
Space/Reach15 ft./10 ft.
Special AttacksTrample 1d8+16
Special QualitiesLow-light vision, scent
SavesFort +14, Ref +3, Will +4
AbilitiesStr 32, Dex 10, Con 23, Int 2, Wis 13, Cha 5
SkillsListen +10, Spot +9
FeatsAlertness, Endurance, Great Fortitude
EnvironmentCold plains
OrganizationSolitary or herd (6–30)
Challenge Rating8
Advancement11–21 HD (Huge)
Level Adjustment―

These relatives of the elephant had long, dark brown hairs on top of a dense coat of woolly fur. There was a 3–4 in. layer of fat beneath the coat to further protect the body from the cold. The heavy body of the mammuthus primigenius had a humped, sloping back, a prominent domed head, straight legs, and a relatively short tail. It had two curved tusks attached to the bottom of the head, pointing upward. The woolly mammoth stood 9–10 ft. in high at the shoulder, and the biggest specimens were greater in size than the modern elephant. Like the elephant, the mammoth also had a flexible trunk that could be used for grazing.

This species ranged north of the arctic circle during the last ice age, and the great bulk and thick coat were evolved for this bitterly cold climate. This was easily the largest and most conspicuous animal of the tundra region. It existed on the grass and plants of the tundra during the summer, and switched to shrubs during the bitterly cold winter.

Combat

Wooly mammoths typically charge threatening creatures, advancing with horns ready.

Trample (Ex): Reflex half DC 27. The save DC is Strength-based.

Vermin

All 820 monsters in the Netbook Bestiary