Sryag
Sryag, 1st-Level Rogue
| Statistic | Value |
|---|---|
| Size/Type | Medium Aberration (Shapechanger) |
| Hit Dice | 1d8 (4 hp) |
| Initiative | +2 |
| Speed | 30 ft. (6 squares) |
| Armor Class | 13 (+2 Dex, +1 natural), touch 12, flat-footed 11 |
| Base Attack/Grapple | +0/-1 |
| Attack | Claw +2 melee (1d4-1) |
| Full Attack | 2 claws +2 melee (1d4-1) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Paralysis, sneak attack +1d6 |
| Special Qualities | Low-light vision, spell resistance 6, trapfinding |
| Saves | Fort +0, Ref +4, Will -1 |
| Abilities | Str 8, Dex 15, Con 10, Int 13, Wis 9, Cha 12 |
| Skills | Bluff +2, Disguise +9, Escape Artist +11, Listen +3, Hide +11, Move Silently +5, Search +3, Sleight of Hand +4, Spot +3, Tumble +5 |
| Feats | Weapon Finesse |
| Environment | Temperate forest |
| Organization | Solitary or pair |
| Challenge Rating | 1 |
| Treasure | Standard |
| Alignment | Usually neutral |
| Advancement | By character class |
| Level Adjustment | +3 |
Description
This almost-humanoid creature has a body that is completely covered in a multitude of short, flexible tendrils. Coherent, multi-colored ripples run through these tendrils as it shifts form.
The sryag is an intelligent, bio-mimetic life form that uses her ability to mimic other creatures to lure prey within striking distance. She combines an ability to modify her physical form with a limited psionic ability to confuse her prey long enough to delivery a paralyzing bite.
The general physiology of the sryag bears a passing resemblance to cephalopods on the earth, although they possess a skeletal structure. The body of a sryag consists of seven flexible, tail-like limbs, a slender body, and a sleek head at the end of an extendible neck. The upper limbs can open into a fang-like appendage that can open to reveal a set of venomous talons.
The flesh of a sryag is covered with a dense coating of tough, flexible tendrils, each capable of subtly changing hue and pattern, shifting about, and expanding or contracting to produce a particular form. The camouflage ability of the sryag can be astonishing, allowing a near perfect disguise that can only be detected through careful observation. A sryag is exceptionally flexible, and can adjust her posture in ways that would make a contortionist envious.
Combat
A sryag relies on camouflage and deception to draw close to a foe, then spring onto the creature to deliver a venomous grip with its talons. The mimetic ability allows a sryag to pose as virtually any life form of comparable dimension, although creatures resistant to psionic command are not readily deceived.
Paralysis (Ex): Those hit by a sryag's claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4 minutes. The save DC is Constitution-based and includes a +2 racial bonus.
Psionics (Sp): 3/day―cause fear (DC 12), lesser confusion (DC 12). In addition a sryag of 3rd level can use detect thoughts (DC 13) and suggestion (DC 13) once per day. Effective caster level equals class levels. The save DCs are Charisma-based.
Mimetic Ability (Sp): As a full round action, a sryag can adjust its appearance as the alter self spell (caster level 3rd or sryag's Hit Dice, whichever is higher). It can maintain this appearance until it chooses to assume a new one.
Spell Resistance (Ex): A sryag has spell resistance equal to its class levels + 5.
Skills: A sryag gains a +8 racial bonus on Disguise and Hide checks, and a +4 racial bonus on Escape Artist checks.
Sryag as Characters
Sryag characters possess the following racial traits.
- +4 Dexterity, -2 Constitution, +2 Charisma.
- Medium size.
- Racial Feats: A sryag character gains feats according to her character class.
- A sryag's base land speed is 30 feet.
- Special Attacks (see above): Paralysis.
- Special Qualities (see above): Psionics, mimetic ability, spell resistance equal to class levels +5.
- Favored class: Psychic Warrior.
- Level adjustment +3.
The sryag rogue presented here had the following ability scores before racial adjustment: Str 8, Dex 11, Con 12, Int 13, Wis 9, Cha 10.