Sryag

aberration (shapechanger) · CR 1/2 · from Book of Beasts II · by Robert J. Hall
Sryag

Sryag, 1st-Level Rogue

StatisticValue
Size/TypeMedium Aberration (Shapechanger)
Hit Dice1d8 (4 hp)
Initiative+2
Speed30 ft. (6 squares)
Armor Class13 (+2 Dex, +1 natural), touch 12, flat-footed 11
Base Attack/Grapple+0/-1
AttackClaw +2 melee (1d4-1)
Full Attack2 claws +2 melee (1d4-1)
Space/Reach5 ft./5 ft.
Special AttacksParalysis, sneak attack +1d6
Special QualitiesLow-light vision, spell resistance 6, trapfinding
SavesFort +0, Ref +4, Will -1
AbilitiesStr 8, Dex 15, Con 10, Int 13, Wis 9, Cha 12
SkillsBluff +2, Disguise +9, Escape Artist +11, Listen +3, Hide +11, Move Silently +5, Search +3, Sleight of Hand +4, Spot +3, Tumble +5
FeatsWeapon Finesse
EnvironmentTemperate forest
OrganizationSolitary or pair
Challenge Rating1
TreasureStandard
AlignmentUsually neutral
AdvancementBy character class
Level Adjustment+3

Description

This almost-humanoid creature has a body that is completely covered in a multitude of short, flexible tendrils. Coherent, multi-colored ripples run through these tendrils as it shifts form.

The sryag is an intelligent, bio-mimetic life form that uses her ability to mimic other creatures to lure prey within striking distance. She combines an ability to modify her physical form with a limited psionic ability to confuse her prey long enough to delivery a paralyzing bite.

The general physiology of the sryag bears a passing resemblance to cephalopods on the earth, although they possess a skeletal structure. The body of a sryag consists of seven flexible, tail-like limbs, a slender body, and a sleek head at the end of an extendible neck. The upper limbs can open into a fang-like appendage that can open to reveal a set of venomous talons.

The flesh of a sryag is covered with a dense coating of tough, flexible tendrils, each capable of subtly changing hue and pattern, shifting about, and expanding or contracting to produce a particular form. The camouflage ability of the sryag can be astonishing, allowing a near perfect disguise that can only be detected through careful observation. A sryag is exceptionally flexible, and can adjust her posture in ways that would make a contortionist envious.

Combat

A sryag relies on camouflage and deception to draw close to a foe, then spring onto the creature to deliver a venomous grip with its talons. The mimetic ability allows a sryag to pose as virtually any life form of comparable dimension, although creatures resistant to psionic command are not readily deceived.

Paralysis (Ex): Those hit by a sryag's claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4 minutes. The save DC is Constitution-based and includes a +2 racial bonus.

Psionics (Sp): 3/day―cause fear (DC 12), lesser confusion (DC 12). In addition a sryag of 3rd level can use detect thoughts (DC 13) and suggestion (DC 13) once per day. Effective caster level equals class levels. The save DCs are Charisma-based.

Mimetic Ability (Sp): As a full round action, a sryag can adjust its appearance as the alter self spell (caster level 3rd or sryag's Hit Dice, whichever is higher). It can maintain this appearance until it chooses to assume a new one.

Spell Resistance (Ex): A sryag has spell resistance equal to its class levels + 5.

Skills: A sryag gains a +8 racial bonus on Disguise and Hide checks, and a +4 racial bonus on Escape Artist checks.

Sryag as Characters

Sryag characters possess the following racial traits.

  • +4 Dexterity, -2 Constitution, +2 Charisma.
  • Medium size.
  • Racial Feats: A sryag character gains feats according to her character class.
  • A sryag's base land speed is 30 feet.
  • Special Attacks (see above): Paralysis.
  • Special Qualities (see above): Psionics, mimetic ability, spell resistance equal to class levels +5.
  • Favored class: Psychic Warrior.
  • Level adjustment +3.

The sryag rogue presented here had the following ability scores before racial adjustment: Str 8, Dex 11, Con 12, Int 13, Wis 9, Cha 10.

All 820 monsters in the Netbook Bestiary