Psi Fly Swarm
| Statistic | Value |
|---|---|
| Size/Type | Diminutive Vermin (Swarm, Psionic) |
| Hit Dice | 4d8 (18 hp) |
| Initiative | +4 |
| Speed | 20 ft. (4 squares), fly 20 ft. (poor) |
| Armor Class | 18 (+4 size, +4 Dex), touch 18, flat footed 14 |
| Base Attack/Grapple | +3/― |
| Attack | Swarm (1d6 plus daze) |
| Full Attack | Swarm (1d6 plus daze) |
| Space/Reach | 10 ft./0 ft. |
| Special Attacks | Distraction, daze |
| Special Qualities | Darkvision 60 ft., swarm traits, vermin traits |
| Saves | Fort +4, Ref +5, Will +0 |
| Abilities | Str 1, Dex 18, Con 10, Int ―, Wis 10, Cha 2 |
| Skills | Listen +4, Spot +3 |
| Feats | Weapon FinesseB |
| Environment | Temperate forest |
| Organization | Solitary, cloud (2–7 swarms) |
| Challenge Rating | 2 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | none |
| Level Adjustment | ― |
Description
A low, steady hum fills the air around a large, swirling cloud of dark insects.
This is a type of carnivorous, flying beetle with a dark gray shell that emits a low humming sound while in flight. These insects swarm together and seek out living creatures, the larger the better. They possess unusually long feelers that emit a strong psionic field which disrupts the thought processes of creatures caught within their swarm.
Combat
Like any swarm, a psi fly swarm will seek to surround and attack any living prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move. Creatures are swarmed until they are stripped to the bone.
Distraction (Ex): Any living creature that begins its turn with a psi fly swarm in its space must succeed on DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Daze (Ex): Any living creature with an Intelligence score that begins its turn with a psi fly swarm in its space must succeed on a DC 14 Will save or be dazed for 1 round. The save DC is Wisdom-based and includes a +2 racial bonus. This is a psionic effect.
Also in this section of the source
Science Fiction Creatures
The following creatures are suitable for use in a science-fiction campaign. Some of these creatures have been engineered to hunt intelligent life forms, and so are highly dangerous. Many others are quite alien in nature, and so the game referee could rule that mind-effecting abilities, poisons, and diseases can be expected to be much less effective when targeted against a species originating on a different world. The particulars of these variances will depend on the campaign. Likewise none of the languages have been detailed for intelligent aliens since these will also be campaign-dependent.