Portuguese Man-O-War

beast · CR 1/8 · from Book of Beasts II · by Robert J. Hall
Portuguese Man-O-War
StatisticValue
Size/TypeLarge Animal (Aquatic)
Hit Dice1d8 (4 hp)
Initiative-5
SpeedSwim 10 ft. (2 squares)
Armor Class4 (-1 size, -5 Dex), touch 4, flat-footed 4
Base Attack/Grapple+0/-1
AttackSting -6 melee (1d3 acid plus sting)
Full AttackSting -6 melee (1d3 acid plus sting)
Space/Reach10 ft./0 ft.
Special AttacksPoison, sting
Special QualitiesOoze traits
SavesFort +3, Ref -3, Will -5
AbilitiesStr 1, Dex 1, Con 12, Int ―, Wis 1, Cha 1
Skills―
Feats―
EnvironmentWarm aquatic
OrganizationSolitary
Challenge Rating¼
Advancement2–3 HD (Large)
Level Adjustment―

Description

This colorful jellyfish consists of a floating, gas-filled bladder and long, trailing tentacles. The man-o-war moves by means of a crest on top of the bladder, which functions as a sail, combined with contractions of its body. It feeds on small fish and other prey captured by its stinging tentacles. While it is not an amorphous or mutable creature, it does possess most traits of an ooze.

Combat

The portuguese man-o-war is an opportunistic hunter that relies on prey making contact with its stinging arms. It can only sense a foe by touch. The tentacles have no reach, but can attack an opponent foolish enough to attempt a grapple.

Sting (Ex): Merely touching a portuguese man-o-war automatically deals 1d3 acid damage plus poison. It retains a poisonous sting for 2d6 hours after it is slain, including after it washes up on a beach.

Poison (Ex): Injury, Fortitude DC 13, initial and secondary damage 1d4 Con. The save DC is Constitution-based and includes a +2 racial bonus.

Transparent (Ex): Portuguese man-o-wars have nearly transparent bodies that makes them difficult to identify under less than ideal conditions, and it takes a DC 11 Spot check to notice one. Creatures who fail to notice a portuguese man-o-war and swim or walk into it are automatically hit with a melee attack for sting damage.

All 820 monsters in the Netbook Bestiary