Ostrich

beast · CR 1/2 · from Book of Beasts II · by Robert J. Hall
Ostrich
StatisticValue
Size/TypeLarge Animal
Hit Dice2d8+2 (11 hp)
Initiative+3
Speed50 ft. (10 squares)
Armor Class13 (-1 size, +3 Dex, +1 natural), touch 12, flat-footed 10
Base Attack/Grapple+1/+9
AttackKick +3 melee (1d6+4)
Full AttackKick +3 melee (1d6+4)
Space/Reach10 ft./10 ft.
Special Attacks―
Special QualitiesLow-light vision
SavesFort +4, Ref +6, Will +2
AbilitiesStr 17, Dex 16, Con 13, Int 2, Wis 13, Cha 4
SkillsListen +3, Spot +9, Survival +3
FeatsAlertness, RunB
EnvironmentWarm plains
OrganizationSolitary or troop (6–10)
Challenge Rating1
Advancement3–4 HD (Large)
Level Adjustment―

Description

The ostrich is a large, flightless bird with long, powerful legs that allow it to sprint at an impressive speed. It has a lengthy neck and sharp eyes, permitting it to spot opponents from a considerable distance while in open countryside. The male is slightly larger than the female, with black feathers compared to the brown feathers of the female. They are omnivorous creatures, but primarily subsist off vegetation.

Combat

The ostrich will deliver a potent kick with its legs, then try to escape by fleeing at top speed.

Skills: An ostrich has a +4 racial bonus on Spot checks.

Also in this section of the source

Otter

Author: Robert J. Hall.

StatisticValue
Size/TypeSmall Animal
Hit Dice1d8 (4 hp)
Initiative+2
Speed20 ft. (4 squares), swim 40 ft.
Armor Class13 (+1 size, +2 Dex), touch 13, flat-footed 12
Base Attack/Grapple+0/-7
AttackBite +3 melee (1d4-2)
Full AttackBite +3 melee (1d4-2) and 2 claws -2 (1d3-2)
Space/Reach5 ft./5 ft.
Special Attacks―
Special QualitiesHold breath, low-light vision, scent
SavesFort +2, Ref +4, Will +1
AbilitiesStr 7, Dex 15, Con 11, Int 2, Wis 12, Cha 7
SkillsListen +4, Spot +4, Swim +8*
FeatsAlertness, Weapon FinesseB
EnvironmentTemperate aquatic
OrganizationSolitary or pair
Challenge Rating1/3
Advancement2 HD (Small)
Level Adjustment―

These aquatic mammals have long, slender bodies, short, legs with webbed feet, and a thick, tapered tail. The head is smooth and flattened, with small ears and long whiskers about the mouth. Their dense coat of hairs ranges from dark brown to black or pale gray, and is frequently cleaned and groomed by the otter to maintain its waterproof properties.

Otters are playful, agile swimmers that dwell in freshwater or shallow salt water. They are well-adapted for their semi-aquatic life, but remain air-breathing creatures. The tail and hind legs are used for propulsion, while the front legs are used for steering. Otters feed on fish and crustaceans. Sea otters also feed on shellfish, the shell being cracked open by battering it on a rock carried upon belly.

A typical adult sea otter is 3 to 4 feet in length and weighs 20 to 35 pounds. Some species can be up to 7 feet in length.

Combat

Otters catch fish with their bite, and use their paws to capture shellfish. When they are attacked, they emit a pungent odor.

Hold Breath (Ex): An otter can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning.

Skills: Otters have a +8 racial bonus on Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

All 820 monsters in the Netbook Bestiary