Microbot Swarm
| Statistic | Value |
|---|---|
| Size/Type | Fine Construct (Swarm) |
| Hit Dice | 7d10 (38 hp) |
| Initiative | +9 |
| Speed | 30 ft. (6 squares), climb 20 ft. |
| Armor Class | 24 (Dex +5, size +8, natural armor +1), touch 23, flat-footed 19 |
| Base Attack/Grapple | +5/― |
| Attack | Swarm (1d6 plus 1d6 electrical) |
| Full Attack | Swarm (1d6 plus 1d6 electrical) |
| Space/Reach | 10 ft./0 ft. |
| Special Attacks | Distraction |
| Special Qualities | Darkvision 30 ft., tremorsense 30 ft., immune to weapon damage, resistance to cold 10 and fire 10, construct traits, swarm traits |
| Saves | Fort +2, Ref +7, Will +5 |
| Abilities | Str 2, Dex 20, Con 11, Int 8, Wis 16, Cha 3 |
| Skills | Climb +6, Hide +20, Listen +7, Move Silently +10, Spot +7 |
| Feats | Alertness, Improved Initiative, Stealthy |
| Environment | Any |
| Organization | Solitary, cluster (2–4 swarms), grid (5–8 swarms) |
| Challenge Rating | 4 |
| Treasure | None |
| Alignment | Always lawful neutral |
| Adcancement | None |
| Level Adjustment | ― |
Description
A wave of sleek, miniature machines advance rapidly across the floor while producing only faint clicking sounds.
A microbot is a small, silvery metallic machine that is capable of autonomous activities. It consists of at least four spindly mechanical appendages attached to a central core, and is equipped with sensory devices, an infrared laser communication system and a long duration battery. They can operate in hazardous environments of extreme heat and cold.
Swarms of microbots are capable cooperation to accomplish their programmed goals.
Combat
Microbots are capable of a limited degree of self-defense using piercing implements or brief electrical shocks.
Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Skills: A microbot swarm can always choose to take 10 on all Climb checks, even if rushed or threatened. A microbot swarm uses its Dexterity modifier instead of its Strength modifier for Climb checks. They are not capable of swimming, but can move at their climb speed across the bottom underwater.