Mesophant

beast · CR 3 · from Book of Beasts II · by Robert J. Hall
Mesophant
StatisticValue
Size/TypeLarge Animal
Hit Dice5d8+20 (42 hp)
Initiative+1
Speed40 ft. (8 squares)
Armor Class15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple+3/+12
AttackGore +7 melee (1d8+7)
Full Attack2 stamps +7 melee (1d8+5); or gore +7 melee (1d8+7)
Space/Reach10 ft./5 ft.
Special AttacksTrample 1d8+7
Special QualitiesLow-light vision, scent
SavesFort +8, Ref +5, Will +4
AbilitiesStr 21, Dex 12, Con 18, Int 2, Wis 13, Cha 7
SkillsListen +8, Spot +6
FeatsAlertness, EnduranceB, Iron Will
EnvironmentTemperate plains
OrganizationDomesticated or herd (6–30)
Challenge Rating3
Advancement―
Level Adjustment―

Description

This four-legged animal is about the size of a bull, but with the physical features of a small elephant. It has the tusks and trunk of its much larger cousin, but its legs are lean and powerful.

This fictional subungulate species evolved from the elephant, but is a dwarf only half the size of its ancestor. Its tusks are shorter and less curved than the elephant, projecting forward to serve as horns.

The mesophant possesses qualities that make it more suitable for domestication than an elephant, including a shorter gestation period, milder temper, and a reduced breeding interval. As a result, in lands where no horses are available, this breed has become tamed and used for transport.

The domestic mesophant is more nimble than an elephant, but can not match the speed of a horse. Its tough hide, great strength, and impressive courage make it ideal for use as heavy cavalry. It has a drab brown hide with short, coarse hair. Like the elephant it has a flexible snout that can grasp objects or be used to spray water across the back.

Combat

Mesophants tend to charge at threatening creatures, gore them with its horns or trampling smaller creatures underfoot.

Trample (Ex): Reflex half DC 17. The save DC is Strength-based.

All 820 monsters in the Netbook Bestiary