Human Phage Zombie

undead · CR 1/2 · from Book of Beasts II
Human Phage Zombie
StatisticValue
Size/TypeMedium Undead
Hit Dice2d12+3 (16 hp)
Initiative-1
Speed30 ft. (6 squares)
Armor Class10 (-1 Dex, +1 natural), touch 9, flat-footed 10
Base Attack/Grapple+0/+2
AttackBite +0 melee (1d4+2 plus phage plague)
Full AttackBite +0 melee (1d4+2 plus phage plague)
Space/Reach5 ft./5 ft.
Special AttacksPhage plague
Special QualitiesSingle actions only, reconstitute
SavesFort +2, Ref -1, Will +2
AbilitiesStr 15, Dex 8, Con ―, Int 2, Wis 11, Cha 8
SkillsListen +1, Spot +1
FeatsGreat FortitudeB, Toughness
EnvironmentAny
OrganizationSolitary, gang (2–5), swarm (6–11), or mob (20–100)
Challenge Rating1
TreasureNone
AlignmentAlways chaotic evil
Advancement―
Level Adjustment―

Description

Phage Plague (Ex): Disease-bite, Fortitude DC 13 save, incubation period 1 minute, damage 1d6 Con and 1d3 Int. The save DC is Charisma-based and includes a +4 racial modifier.

Single Actions Only (Ex): Human phage zombies have poor reflexes and can perform only a single move action or attack action each round. A human phage zombie can move up to its speed and attack in the same round, but only if it attempts a charge.

Reconstitute (Ex): When a human phage zombie drops to zero or lower hit points, it makes a Fortitude save at DC 15. If it succeeds, half the damage previously dealt to the creature is treated as nonlethal and it automatically heals a number of points of damage per round equal to its number of Hit Dice. A human phage zombie that is slain after reconstituting any damage remains dead.

Creating a Phage Zombie

"Phage zombie" is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system, metabolism and an intelligence score (referred to hereafter as the base creature).

Size and Type: The creature's type changes to undead. It retains any subtypes except alignment subtypes (such as good) and subtypes that indicate kind (such as goblinoid or reptilian). It does not gain the augmented subtype. It uses all the base creature's statistics and special abilities except as noted here.

Hit Dice: Drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, and raise them to d12s.

Speed: If the base creature can fly, its maneuverability rating drops to clumsy.

Armor Class: Natural armor bonus increases by a number based on the zombie's size:

SizeNatural Armor Bonus
Small or smaller+0
Medium+1
Large+2
Huge+4
Gargantuan+6
Colossal+10

Base Attack: A phage zombie has a base attack bonus equal to 1/2 its Hit Dice.

Attacks: A phase zombie retains all its natural weapons of the base creature. It loses any manufactured weapon attacks and weapon proficiencies. A phage zombie with a mouth also gains a bite attack.

Damage: A bite attack deals damage depending on the phage zombie's size. (Use the base creature's bite damage if it's better.)

SizeBite Damage
Fine1
Diminutive1
Tiny1d2
Small1d3
Medium1d4
Large1d6
Huge1d8
Gargantuan2d6
Colossal2d8

Special Attacks: A phage zombie retains none of the base creature's special attacks. It gains the following special attack.

Phage Plague (Ex): Disease-bite, Fortitude save, incubation period 1 minute, damage 1d6 Con and 1d3 Int. The save DC is Charisma-based and includes a +4 racial modifier.

An afflicted creature who dies of phage plague rises as a phage zombie after 1d3 minutes, acquiring the phage zombie template in the process.

Special Qualities: A phage zombie loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A phage zombie gains the following special qualities.

Single Actions Only (Ex): Phage zombies have poor reflexes and can perform only a single move action or attack action each round. A phage zombie can move up to its speed and attack in the same round, but only if it attempts a charge.

Reconstitute (Ex): When a phage zombie drops to zero or lower hit points, it makes a Fortitude save at DC 15. If it succeeds, half the damage previously dealt to the creature is treated as non-lethal and it automatically heals a number of points of damage per round equal to its number of Hit Dice. A human phage zombie that is slain after reconstituting any damage remains dead.

Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will + 1/2 HD + 2.

Abilities: Adjust from the base creature as follows: Str +2, Dex -2. The Intelligence drops to 2, or the Intelligence of the base creature, whichever is lower. It has no Constitution score.

Skills: A phage zombie gains skill points equal to 1 per Hit Dice. The class skills are Climb, Listen, Search, and Spot. It can never gain ranks in a trained skill.

Feats: A phage zombie loses all feats of the base creature, but gains the Toughness feat and adds one Toughness feat for every 3 Hit Dice. It gains the Great Fortitude feat as a bonus feat.

Environment: Any.

Organization: Solitary, gang (2–5), swarm (6–11), or mob (20–100).

Challenge Rating: Equal to the HD for phage zombies with 2 Hit Dice or less. Otherwise equal to 2/3 HD.

Treasure: None.

Alignment: Always chaotic evil.

Advancement: As base creature, but double Hit Dice, or - if the base creature advances by character class.

Level Adjustment: ―

Also in this section of the source

Replicant

Author: Robert J. Hall.

Replicants are genetically modified creatures that closely match the physical form of the original life form. Due to their extensive modifications, they are physically superior beings with no inherent genetic flaws. To keep them from taking over the population, however, all replicants are made sterile and are incapable of procreation except through cloning technology. Replicants are typically bred for a specific purpose, so they are particularly proficient with a single skill. However they are highly capable beings that can be readily retrained to perform many new tasks.

Sample Replicant Creature

This example uses an elf as the base creature.

All 820 monsters in the Netbook Bestiary