Hippopotamus

beast · CR 3 · from Book of Beasts II · by Robert J. Hall
Hippopotamus
StatisticValue
Size/TypeLarge Animal
Hit Dice7d8+28 (59 hp)
Initiative+0
Speed30 ft. (6 squares), swim 20 ft.
Armor Class15 (-1 size, +6 natural), touch 9, flat-footed 15
Base Attack/Grapple+5/+15
AttackBite +10 melee (2d6+6)
Full AttackBite +10 melee (2d6+6)
Space/Reach10 ft./5 ft.
Special AttacksTrample 1d6+9
Special QualitiesLow-light vision, hold breath, scent
SavesFort +9, Ref +5, Will +4
AbilitiesStr 22, Dex 11, Con 19, Int 2, Wis 14, Cha 2
SkillsHide -4*, Listen +7, Spot +7, Survival +4
FeatsAlertness, Endurance, Improved Natural Attack (bite)
EnvironmentWarm marshes
OrganizationSolitary or herd (2–12)
Challenge Rating3
Advancement8–11 HD (Large); 12–20 HD (Huge)
Level Adjustment―

Description

These massive creatures are shaped somewhat like a huge pig, with a hairless, barrel-like body and a massive head. The hide is a grayish brown with pink areas underneath. It spends most of its time in water, floating near the surface. However it can move with surprising speed across the ground. Although they are herbivores, the massive mouth of the hippopotamus possesses a pair of enlarged lower canine teeth that can inflict a potent bite.

A hippopotamus stands 4 to 5 feet tall at the shoulder and is 10 to 15 feet long. It weighs 3,000 to 4,500 pounds.

Combat

Trample (Ex): Reflex half DC 19. The save DC is Strength-based.

Hold Breath: A hippopotamus can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.

Skills: *A hippopotamus gains a +4 racial bonus on Hide checks when in the water. Further, a hippopotamus can lie in water with only its eyes, ears, and nostrils showing, gaining a +8 cover bonus on Hide checks.

All 820 monsters in the Netbook Bestiary