Glyptodon
| Statistic | Value |
|---|---|
| Size/Type | Large Animal |
| Hit Dice | 6d8+6 (33 hp) |
| Initiative | -1 |
| Speed | 20 ft. (4 squares) |
| Armor Class | 16 (-1 size, -1 Dex, +8 natural), touch 8, flat-footed 16 |
| Base Attack/Grapple | +4/+11 |
| Attack | Tail +7 melee (1d6+4) |
| Full Attack | Tail +7 melee (1d6+4) |
| Space/Reach | 10 ft./5 ft. |
| Special Attacks | ― |
| Special Qualities | ― |
| Saves | Fort +6, Ref +4, Will +3 |
| Abilities | Str 17, Dex 9, Con 13, Int 2, Wis 12, Cha 6 |
| Skills | Listen +6, Spot +5 |
| Feats | Alertness, Toughness, Weapon Focus (tail) |
| Environment | Temperate marshes |
| Organization | Solitary |
| Challenge Rating | 3 |
| Advancement | 7–9 HD (Large) |
| Level Adjustment | ― |
Description
A squat creature with a domed body and a low-slung head and tail waddles through the undergrowth. Its body is covered in armor scales, and its head is protected by bony plates. The thick, short tail is wrapped in protruding knobs.
These large herbivores are related to the armadillo, although their rigid, bony carapace is a good deal more solid and prevented them from curling up in a ball. Some species can be as large as a rhino, growing up to 13 ft. in length and standing 5 ft. at the peak of their turtle-like shell of bony plates. Rings or solid sheaths of bone encase the deep, heavily boned head, the upper limb segments, and the short tail. The four short legs are sturdy, with hoofed claws that are built for digging for roots.
As its movement is slow and clumsy, the glyptodon relies primarily on its heavy shell for protection. The glyptodon consumes grass-like plants, particularly in wetland areas. It glyptodon existed in central and southern America.
The doedicurus is similar in appearance to glyptodon, but has a club-like growth at the end of their tail that is covered in knobs and spikes.
Combat
The glyptodon swings its tail to drive away attackers, and relies on its bony armor for protection.