Giant Soldier Termite
| Statistic | Value |
|---|---|
| Size/Type | Medium Vermin |
| Hit Dice | 2d8+2 (11 hp) |
| Initiative | +0 |
| Speed | 40 ft. (8 squares), climb 30 ft. |
| Armor Class | 18 (+8 natural), touch 10, flat-footed 18 |
| Base Attack/Grapple | +1/+4 |
| Attack | Bite +4 melee (1d6+3) |
| Full Attack | Bite +4 melee (1d6+3) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Attach, sticky spray |
| Special Qualities | Darkvision 60 ft., simple anatomy, vermin traits |
| Saves | Fort +4, Ref +0, Will +0 |
| Abilities | Str 16, Dex 10, Con 12, Int ―, Wis 10, Cha 9 |
| Skills | ― |
| Feats | ― |
| Environment | Warm plains |
| Organization | Gang (2–4) |
| Challenge Rating | 2 |
| Treasure | None |
| Advancement | 3–4 HD (Medium); 5–6 HD (Large) |
| Level Adjustment | ― |
Description
Among the social communities of giant termites, about one in every hundred members becomes a soldier. These warrior vermin are tasked with defending the nest mound and the termite queen. A giant soldier termite is distinguished by a larger, hardened head and a pair of aggressive mandibles that are used for biting and crushing invaders. They have functional eyes that can track movement, but only small antennae.
Combat
Giant soldier termites spray a foe with a sticky substance ejected from the top of their heads, then close to bite with their powerful mandibles. They are unrelenting in the attack and will continue to bite until destroyed.
Giant worker termites have similar statistics to the above, but lack the bite and special attacks. They go gain a slam attack for 1d4+3 damage, which they only use in self-defense. They have a Challenge Rating of 1.
Attach (Ex): If a giant soldier termite hits with a bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage each round it remains attached. Even after being reduced to negative hit points, the head remains attached and continues to bite until the giant soldier termite is reduced to -10 hit points or lower.
An attached giant soldier termite can be struck with a weapon or grappled itself. To remove an attached giant soldier termite, the opponent must achieve a pin against the creature.
Sticky Spray (Ex): A giant soldier termite can emit a sticky spray six times per day. Each spray has a maximum range of 40 feet, with a range increment of 10 feet, and is effective against targets up to the same size category as the giant soldier termite. Using the sticky spray is a standard action.
An entangled creature can escape with a successful DC 12 Escape Artist check or burst it with a DC 14 Strength check. The check DCs are Constitution-based, and the Strength check includes a +2 racial bonus.
Simple Anatomy (Ex): Due to the simple, redundant anatomy of a giant soldier termite, there is a 50% chance to ignore any additional damage from a critical hit or sneak attack.