Giant Ground Sloth
| Statistic | Value |
|---|---|
| Size/Type | Huge Animal |
| Hit Dice | 12d8+78 (132 hp) |
| Initiative | -2 |
| Speed | 40 ft. (8 squares) |
| Armor Class | 12 (-2 size, -2 Dex, +6 natural), touch 6, flat-footed 12 |
| Base Attack/Grapple | +9/+28 |
| Attack | Claw +20 melee (1d8+11) |
| Full Attack | 2 claws +20 melee (1d8+11) |
| Space/Reach | 15 ft./10 ft. |
| Special Attacks | ― |
| Special Qualities | Low-light vision, scent |
| Saves | Fort +16, Ref +6, Will +4 |
| Abilities | Str 32, Dex 6, Con 23, Int 2, Wis 10, Cha 6 |
| Skills | Listen +2, Spot +2 |
| Feats | Diehard, Endurance, Great Fortitude, Toughness (2) |
| Environment | Warm forest |
| Organization | Solitary or pair |
| Challenge Rating | 6 |
| Advancement | 13–16 HD (Huge) |
| Level Adjustment | ― |
Description
This massive, furry creature was the largest of the ground sloths, reaching a length of 20 ft. and exceeding an elephant in size. Megatherium had broad, heavy leg bones to support the animal, with large feet and enormous curved claws.
The giant ground sloth browsed for choice leaves, and used their claws for digging roots. The enormous tail helped them balance on their hind legs while they pulled down tree top branches. They were also powerful enough to rip up small trees in order to reach their foliage. A clumsy creature, it shuffled along on its knuckles and on the side of its back feet.
The skull is small in comparison to their body size, with a long, muscular neck. The tongue was long and flexible, and the teeth were peg-like and high crowned for chewing and grinding plants. The giant ground sloth carry their young on their heavily furred backs.
Combat
Giant ground sloth prefer to avoid combat and will only fight defensively, relying on their powerful clawed arms and thick hide as a deterrence.