Ethereal Slime

ooze · CR 5 · from Book of Beasts II · by Robert J. Hall
Ethereal Slime
StatisticValue
Size/TypeHuge Ooze (Incorporeal, Psionic)
Hit Dice8d10+16 (60 hp)
Initiative-5
SpeedFly 20 ft. (perfect) (4 squares)
Armor Class4 (-2 size, -5 Dex, +1 deflection), touch 4, flat-footed 4
Base Attack/Grapple+6/―
AttackIncorporeal touch -1 melee (1d6 Int plus 2d6 Psi Points)
Full AttackIncorporeal touch -1 melee (1d6 Int plus 2d6 Psi Points)
Space/Reach15 ft./10 ft.
Special AttacksMind drain
Special QualitiesBlindsight 60 ft., power resistance 18, transparent, incorporeal traits, ooze traits
SavesFort +4, Ref -3, Will -3
AbilitiesStr ―, Dex 1, Con 15, Int ―, Wis 1, Cha 1
Skills―
Feats―
EnvironmentEthereal Plane
OrganizationSolitary
Challenge Rating6
TreasureNone
AlignmentAlways neutral
Advancement9–17 HD (Huge); 18–25 HD (Gargantuan)
Level Adjustment―

Description

A barely discernible silvery-blue cloud hovers in the air, advancing silently by projecting roiling blobs then flowing forward to occupy the space. It has no visible features other than small, sparkling nodules located throughout its form.

An ethereal slime is native to the ethereal plane, and it lives off the psychic energies emitted by living organisms. It is particularly attracted to beings with strong psionic energies, and will tirelessly follow such creatures until it can consume and extinguish their source of power. This life form is completely mindless and functions entirely at an instinctual level.

Combat

An ethereal slime will move toward the strongest source of living or psionic energy nearby, and will seek to drain this food source by occupying the ethereal space with its body.

Mind Drain (Su): The touch of an ethereal slime deals 1d6 points of Intelligence damage to a living foe. A creature reduced to Intelligence 0 by an ethereal slime dies. This is a psionic effect.

A psionic creature touched by an ethereal slime must also succeed on a DC 16 Will save or be drained of 2d6 power points. Every 2 power points drained will heal a point of damage to the ethereal slime. The save DC is Constitution-based.

Blindsight (Ex): An ethereal slime can sense the presence and location of living beings nearby, and can detect the location and strength of psionic auras. Non-living creatures such as undead and constructs gain the benefit of concealment against an ethereal slime.

Transparent (Ex): An ethereal slime is difficult to see from outside the ethereal plane, even under ideal conditions, and it takes a DC 15 Spot check to notice one. Creatures that fail to notice an ethereal slime and walk into it are automatically hit for mind drain.

All 820 monsters in the Netbook Bestiary