Electric Eel

beast · CR 1/2 · from Book of Beasts II · by Robert J. Hall
Electric Eel
StatisticValue
Size/TypeTiny Animal (Aquatic)
Hit Dice1d8
Initiative+0
SpeedSwim 20 ft. (4 squares)
Armor Class12 (+2 size), touch 12, flat-footed 12
Base Attack/Grapple+0/-4
AttackBite +2 melee (1d3-2)
Full AttackBite +2 melee (1d3-2)
Space/Reach2-½ ft./0 ft.
Special AttacksShock 2d6 plus stun
Special QualitiesBlindsight 30 ft., resistance to electricity 15, low-light vision
SavesFort +2, Ref +2, Will +1
AbilitiesStr 7, Dex 11, Con 10, Int 2, Wis 12, Cha 4
SkillsListen +3, Spot +3
FeatsWeapon Finesse
EnvironmentWarm aquatic
OrganizationSolitary or pair
Challenge Rating1
Advancement2–3 HD (Medium)
Level Adjustment―

Description

This is a long, slender fish resembling an eel. It normally dwells in shallow, freshwater lakes and rivers in tropical locales. The electric eel hunts small prey, stunning them with a powerful jolt of electricity. It can navigate murky waters, using tiny electrical emissions from its body to sense its surroundings.

Combat

The electric eel can deliver a powerful jolt of up to 500 volts, sufficient to stun a horse. It uses these electrical charges to ward away potential attackers.

Blindsight (Ex): Electric eels can sense all foes in the water within 30 feet as a sighted creature would. Beyond that range or outside the water, they treat all targets as having total concealment.

Shock (Ex): Once each round, an electric eel can deliver an electrical shock to all living creatures in the water within 5 feet. This attack deals 2d6 points of non-lethal damage and stuns for 1d4 rounds (Reflex DC 12 half and no stun). The save DC is Constitution-based and includes a +2 racial modifier.

All 820 monsters in the Netbook Bestiary