Electric Eel
| Statistic | Value |
|---|---|
| Size/Type | Tiny Animal (Aquatic) |
| Hit Dice | 1d8 |
| Initiative | +0 |
| Speed | Swim 20 ft. (4 squares) |
| Armor Class | 12 (+2 size), touch 12, flat-footed 12 |
| Base Attack/Grapple | +0/-4 |
| Attack | Bite +2 melee (1d3-2) |
| Full Attack | Bite +2 melee (1d3-2) |
| Space/Reach | 2-½ ft./0 ft. |
| Special Attacks | Shock 2d6 plus stun |
| Special Qualities | Blindsight 30 ft., resistance to electricity 15, low-light vision |
| Saves | Fort +2, Ref +2, Will +1 |
| Abilities | Str 7, Dex 11, Con 10, Int 2, Wis 12, Cha 4 |
| Skills | Listen +3, Spot +3 |
| Feats | Weapon Finesse |
| Environment | Warm aquatic |
| Organization | Solitary or pair |
| Challenge Rating | 1 |
| Advancement | 2–3 HD (Medium) |
| Level Adjustment | ― |
Description
This is a long, slender fish resembling an eel. It normally dwells in shallow, freshwater lakes and rivers in tropical locales. The electric eel hunts small prey, stunning them with a powerful jolt of electricity. It can navigate murky waters, using tiny electrical emissions from its body to sense its surroundings.
Combat
The electric eel can deliver a powerful jolt of up to 500 volts, sufficient to stun a horse. It uses these electrical charges to ward away potential attackers.
Blindsight (Ex): Electric eels can sense all foes in the water within 30 feet as a sighted creature would. Beyond that range or outside the water, they treat all targets as having total concealment.
Shock (Ex): Once each round, an electric eel can deliver an electrical shock to all living creatures in the water within 5 feet. This attack deals 2d6 points of non-lethal damage and stuns for 1d4 rounds (Reflex DC 12 half and no stun). The save DC is Constitution-based and includes a +2 racial modifier.