Boarog
| Statistic | Value |
|---|---|
| Size/Type | Medium Monstrous Humanoid |
| Hit Dice | 4d8+8 (26 hp) |
| Initiative | +0 |
| Speed | 30 ft. (6 squares) |
| Armor Class | 17 (+3 natural, +4 chain shirt), touch 10, flat-footed 17 |
| Base Attack/Grapple | +4/+7 |
| Attack | Gore +7 melee (1d6+3), or automatic rifle +4 ranged (2d8) |
| Full Attack | Gore +7 melee (1d6+3), or automatic rifle +4 ranged (2d8) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Ferocity |
| Special Qualities | Darkvision 60 ft., scent |
| Saves | Fort +5*, Ref +4*, Will +4* |
| Abilities | Str 16, Dex 10, Con 15, Int 7, Wis 11, Cha 6 |
| Skills | Intimidate +3, Listen +4, Search +2, Spot +4 |
| Feats | Alertness, Great Fortitude |
| Environment | Temperate forest |
| Organization | Solitary, pair, squad (4–10), war band (10–80 plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level) or assault company (50–200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, and 1 leader of 6th-8th level) |
| Challenge Rating | 2 |
| Treasure | Standard |
| Alignment | Usually lawful evil |
| Advancement | By character class |
| Level Adjustment | +1 |
Description
This powerful humanoid has a head that resembles a wart hog, with a stubby snout and horn-like fangs protruding from its jaw. The body is powerfully muscled and bears a multitude of scars.
The boarog are powerful, belligerent, and highly territorial creatures that view warfare as the natural state of existence. They are generally humanoid in shape, although their form is bulky with multiple, overlapping layers of muscle. Their physiology has evolved to withstand severe punishment, with many organs providing redundant services. Thus there are two hearts, and the walls of major blood vessels are muscled to provide additional flow during stressful situations.
The head of the boarog is startlingly similar to the wart hog from the sol system, and humans often use the derogatory slang term "war boars" to describe this race. The horn-like fangs on the front of the snout can inflict a painful gore injury, and their nose is as sensitive as a tracking dog's. Their eyes are able to sense heat emissions from a body, but they are unable to perceive hues of blue or violet that are visible to humans.
Boarog are strictly carnivorous, and will avoid eating plants, rotten flesh, or any meat that has been thoroughly cooked. They are not particularly picky about their source of meat, and will consume just about anything that moves. They are much more tolerant of alien flesh than are humans.
Combat
Boarog prefer a stand-up fight, blasting the enemy with overwhelming firepower then charging in to finish off a foe. Most boarog are trained in combat from birth, and they are skilled in a variety of different weapons and combat techniques.
Ferocity (Ex): A boarog is a tenacious combatant that can continue to fight without penalty even when disabled or dying.
Skills: Boarog have a +4 racial bonus on Intimidate checks.
Boarog Culture
The boarog are easily angered, and quick to settle scores. They have little comprehension of such humanitarian tendencies as compassion and artistic expression. Pacifist races are viewed as little more than contemptible cattle to be exploited for labor and technical skill. However the boarog do forge life-long bonds with their fellows, and will lay down their lives for allied warriors.
While the boarog are a war-like race, they generally prefer brutal, crushing attacks to clever maneuvers and cunning ploys. They particularly despite those who employ such tactics against them, and a desire for revenge will burn within until can be settled in a bloodbath. Atrocities are all too common when the boarog conquer new worlds, and they rule through fear and intimidation.
Few boarog possess the mental faculties to invent new technologies or create breakthrough ideas. As a result the boarog civilizations rose and fell for countless ages before they finally developed space flight. Once the stars were reached, the boarog stole or traded for technology as a means to enhance their military weapons. Many a boarog war has been launched in an attempt to acquire a better weapon or war-fighting tool from a foe.
As stalwart, aggressive warriors, boarog are often hired as mercenaries by those who are not too picky about their company.
Boarog as Characters
Boarog characters possess the following racial traits.
- +4 Strength, +2 Constitution, -2 Intelligence (minimum 3), -2 Charisma.
- Medium size.
- A boarog's base land speed is 30 feet.
- Darkvison out to 60 feet.
- Racial Hit Dice: A boarog begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
- Racial Skills: A boarog's monstrous humanoid levels give it skill points equal to 9 x (2 + Int modifier, minimum 1). Its class skills are Intimidate, Listen, Ride, Search, and Spot.
- Racial Feats: A boarog's monstrous humanoid levels give it two feats.
- Weapon Proficiency: A boarog is proficient with all simple weapons.
- +3 natural armor bonus.
- Natural Weapons: Gore (1d6).
- Special Qualities (see above): Scent.
- +2 racial bonus on saving throws against disease or poison. *Not reflected in the saving throw numbers given here.
- +2 racial bonus on Intimidate checks.
- Favored Class: Fighter.
- Level Adjustment: +1.