Beowolf

construct · CR 4 · from Book of Beasts II · by Robert J. Hall
Beowolf
StatisticValue
Size/TypeMedium Construct
Hit Dice5d10+20 (47 hp)
Initiative+8
Speed80 ft. (16 squares), climb 40 ft., swim 40 ft.
Armor Class22 (+4 Dex, +8 natural), touch 14, flat-footed 18
Base Attack/Grapple+3/+8
AttackBite +12 melee (1d6+12/19–20/x3)
Full AttackBite +12 melee (1d6+12/19–20/x3)
Space/Reach5 ft./5 ft.
Special AttacksAugmented critical, improved grab, self-termination
Special QualitiesConstruct traits, resistance to acid 10, cold 10, and fire 10, accelerate, keen senses, track
SavesFort +1, Ref +5, Will +5
AbilitiesStr 27, Dex 19, Con ―, Int 4, Wis 18, Cha 8
SkillsClimb +13, Hide +5, Jump +13, Listen +13, Move Silently +5, Spot +13, Survival +5*, Swim +13*
FeatsEndurance, Improved InitativeB, Weapon Focus (bite)
EnvironmentAny
OrganizationSolitary, pair, or pack (5–8)
Challenge Rating5
TreasureNone
AlignmentLawful neutral
Advancement―
Level Adjustment―

Description

This robotic creature has the form of an unusually large wolf, with a gray-hued outer shell, four multi-hinged legs, and a sleek head possessing multiple sensors and a fang-lined jaw.

The beowolf project was created to construct a predatory machine that could be let loose on a barely-habitable alien planet to hunt down and slay a dangerous outlaw. This engineered organic robot is a nightmare combination of lethal alien and cybernetic traits, enhanced through many generations of design improvements and new technological capabilities discovered from many life-bearing worlds.

A beowolf is the size of a large wolf, with a ceramic endoskeleton, an alien internal physiology, a tough, fibrous outer membrane, four servo-driven limbs, and a massive, powerful jaw lined with ceramic fangs. Due to its exquisite design, it can exist on virtually any world inhabitable by mankind, converting the native fauna and flora into energy without fear of alien contaminants. It moves with astonishing speed, often attacking before an opponent realizes that he is in combat. The head of the beowolf is equipped with a variety of enhanced sensors, allowing it to follow a trail many weeks old and hunt in adverse conditions.

Combat

The beowolf is a relentless, single-minded predator that focuses almost entirely on hunting its designated prey. It will only attack other creatures when it needs additional energy, or if they are hindering its activities, and it is programmed not attack other humans except in self-defense. On its final attack the beowolf switches to accelerated mode, then charges straight in and locks its jaws in a death grip about its target. It is utterly fearless, but crafty enough to wait for a suitable moment to attack.

Augmented Critical: The beowolf's bite threatens a critical hit on a natural roll of 19–20, dealing triple damage on a successful critical hit.

Improved Grab (Ex): To use this ability, a beowolf must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold.

Self-Termination (Ex): When the beowolf is reduced to 0 hit points or runs out of energy, it automatically self-destructs by detonating an explosive implant. The explosion deals 8d6 points of fire damage in a 15-foot radius burst (DC 20 Reflex half).

Accelerate (Sp): Once per day as a free action a beowolf can accelerate, gaining the benefits of the haste spell (caster level 8th.)

Keen Senses (Ex): A beowolf sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet, and can notice creatures by chemical emissions in a 180-foot radius.

Skills: A beowolf has a +8 racial bonus on Listen and Spot checks. *It has a +12 racial bonus on Survival checks when tracking by scent. It also has a +4 racial bonus on any Swim check to perform some special action or avoid a hazard.

All 820 monsters in the Netbook Bestiary