Arsinoitherium
| Statistic | Value |
|---|---|
| Size/Type | Large Animal |
| Hit Dice | 9d8+54 (94 hp) |
| Initiative | -1 |
| Speed | 30 ft. (6 squares) |
| Armor Class | 15 (-1 size, -1 Dex, +7 natural), touch 8, flat-footed 15 |
| Base Attack/Grapple | +6/+17 |
| Attack | Gore +12 melee (1d8+7) |
| Full Attack | Gore +12 melee (1d8+7) |
| Space/Reach | 10 ft./5 ft. |
| Special Attacks | ― |
| Special Qualities | Low-light vision |
| Saves | Fort +14, Ref +5, Will +3 |
| Abilities | Str 25, Dex 8, Con 22, Int 2, Wis 11, Cha 2 |
| Skills | Listen +5, Spot +4, Swim +10 |
| Feats | Alertness, Dodge, Endurance, Great Fortitude |
| Environment | Warm marshes |
| Organization | Solitary or herd (2–12) |
| Challenge Rating | 5 |
| Advancement | 10–13 HD (Large); 14–25 HD (Huge) |
| Level Adjustment | ― |
Description
This four-legged beast has a thick body, and a coarse, wrinkled and heavy head with a large, forward-pointing horn to either side of its face.
This large herbivore is roughly the size of a rhinoceros, with four legs similar to those of an elephant. The arsinoitherium is armed with two huge, forward-pointing horns mounted to either side of the head. It is believed to have lived in swamps where it chewed coarse-leafed plants for food. With a mouth full of grinding molars it could not deliver a serious bite. The arsinoitherium has left no modern ancestors.
Combat
The arsinoitherium uses its horns to drive away attackers, making brief, threatening charges. It has a blind spot to the front that limited accuracy, but its sheer bulk is more than sufficient to deter most foes.