Arsinoitherium

beast · CR 4 · from Book of Beasts II · by Robert J. Hall
Arsinoitherium
StatisticValue
Size/TypeLarge Animal
Hit Dice9d8+54 (94 hp)
Initiative-1
Speed30 ft. (6 squares)
Armor Class15 (-1 size, -1 Dex, +7 natural), touch 8, flat-footed 15
Base Attack/Grapple+6/+17
AttackGore +12 melee (1d8+7)
Full AttackGore +12 melee (1d8+7)
Space/Reach10 ft./5 ft.
Special Attacks―
Special QualitiesLow-light vision
SavesFort +14, Ref +5, Will +3
AbilitiesStr 25, Dex 8, Con 22, Int 2, Wis 11, Cha 2
SkillsListen +5, Spot +4, Swim +10
FeatsAlertness, Dodge, Endurance, Great Fortitude
EnvironmentWarm marshes
OrganizationSolitary or herd (2–12)
Challenge Rating5
Advancement10–13 HD (Large); 14–25 HD (Huge)
Level Adjustment―

Description

This four-legged beast has a thick body, and a coarse, wrinkled and heavy head with a large, forward-pointing horn to either side of its face.

This large herbivore is roughly the size of a rhinoceros, with four legs similar to those of an elephant. The arsinoitherium is armed with two huge, forward-pointing horns mounted to either side of the head. It is believed to have lived in swamps where it chewed coarse-leafed plants for food. With a mouth full of grinding molars it could not deliver a serious bite. The arsinoitherium has left no modern ancestors.

Combat

The arsinoitherium uses its horns to drive away attackers, making brief, threatening charges. It has a blind spot to the front that limited accuracy, but its sheer bulk is more than sufficient to deter most foes.

All 820 monsters in the Netbook Bestiary