Arachnæ

aberration · CR 1/4 · from Book of Beasts II · by Robert J. Hall
Arachnæ
StatisticValue
Size/TypeMedium Aberration
Hit Dice1d8+2 (6 hp)
Initiative-1
Speed20 ft. (4 squares), climb 20 ft.
Armor Class13 (-1 Dex, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple+0/+0
AttackClaw +0 melee (1d6)
Full Attack2 claws +0 melee (1d6) and bite -5 melee (1d4); or rifle -1 ranged (2d10)
Space/Reach5 ft./5 ft.
Special Attacks―
Special QualitiesDarkvision 90 ft., low-light vision, partition mind
SavesFort -1, Ref -1, Will +2
AbilitiesStr 10, Dex 8, Con 9, Int 14, Wis 12, Cha 10
SkillsClimb +11, Craft (any one) +6, Knowledge (any one) +6, Search +5, Spot +3
FeatsToughness
EnvironmentCold plains
OrganizationSolitary, pair, or team (3–6)
Challenge Rating½
TreasureStandard
AlignmentUsually lawful neutral
AdvancementBy character class
Level Adjustment―

Description

This creature resembles a giant spider, with a dozen eyes and a pair of mandibles about the mouth piece. The outer shell is a sleek black hue.

These beings bear an unusual resemblance to certain species of spiders on earth, which undoubtedly accounts for the strong prejudice they receive from some humans. They have a dark exoskeleton, eight or ten jointed legs, a head dome covered with a dozen black eyes, and a pair of mandibles about their mouth. Their chitinous outer shell is a marvel of evolution, being both tough and light. Despite this, the mass of the exoskeleton slows down the arachnæ and they typically move about at a leisurely walk. The back of the males shell is covered by a growth of black hairs, while the female is hairless.

The arachnæ are intelligent, sentient creatures, with a well-balanced psyche and a calm, rational thought process. In spite of their unnerving appearance, they share many traits in common with humanity, including a protective instinct for their offspring and an enjoyment of socialization. They speak a unique language composed of clicks and mandible gestures.

Combat

The arachnæ can be skilled, dangerous fighters, capable of clever tactics and brilliant strategy. They prefer to fight at a distance, employing weapons and advanced technology to win their battles. While they have a frightening appearance, arachnæ are not particularly capable at unarmed combat.

Partition Mind (Ex): Each round an arachnæ does not concentrate or perform a full-round action, it can choose to partition its mind and gain a bonus standard action. This action can only be applied toward using an Intelligence or Wisdom-based skill. While its mind is thus partitioned, the arachnæ takes a -1 penalty on attack rolls and saving throws.

Skills: Arachnæ have a +2 racial bonus on Spot skill checks, and a +8 bonus on Climb checks. They suffer a -2 penalty to all Listen skill checks.

All 820 monsters in the Netbook Bestiary