Wumpus
| Statistic | Value |
|---|---|
| Size/Type | Huge Aberration |
| Hit Dice | 10d8+50 (95 hp) |
| Initiative | +0 |
| Speed | 30 ft (6 squares), climb 30 ft. |
| Armor Class | 18 (-2 size, +10 natural), touch 8, flat-footed 18 |
| Base Attack/Grapple | +7/+21 |
| Attack | Bite +11 melee (2d6+9) |
| Full Attack | Bite +11 melee (2d6+9) |
| Space/Reach | 15 ft./15 ft. |
| Special Attacks | Stench |
| Special Qualities | Darkvision 60 ft., all-around vision |
| Saves | Fort +8, Ref +3, Will +7 |
| Abilities | Str 23, Dex 10, Con 20, Int 3, Wis 10, Cha 11 |
| Skills | Climb +19, Listen +6, Spot +6 |
| Feats | Alertness, Cleave, Power Attack, Snatch |
| Environment | Underground |
| Organization | Solitary or pair |
| Challenge Rating | 7 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 11–16 HD (Huge), 17–22 HD (Gargantuan) |
| Level Adjustment | ― |
Description
This gigantic gray creature is roughly spherical in form, with several long tentacles protruding out from around the body. At the end of each tentacle are three protruding digits that have their inner surfaces covered in suckers.
The wumpus is a bizarre and rarely seen subterranean horror. It is an aggressive, relentless hunter that rarely leaves survivors.
A wumpus has a central body, roughly spherical in shape and about twelve feet in diameter. Protruding from this central body are four to six tentacle-like limbs, arranged equidistantly over the surface (somewhat like a caltrop). The body and limbs are gray, and lighten in color as they approach the end of the limbs. Some specimens have a thin coating of fur, also gray in color.
Each limb is ten to fifteen feet in length and terminates in a splayed, three-toed "foot". These "feet" are covered with numerous suckers that enable the wumpus to traverse nearly any surface with ease. Additionally, the center of each "foot" can open to reveal a toothy maw, capable of dealing enormous damage. At any given time, all but one limb is used for locomotion. The remaining limb is used as an arm/mouth. Limbs are completely interchangeable, and a wumpus will often switch between limbs when transitioning between surfaces. Regardless of the number of limbs, only one can be used to attack in any given round.
Combat
A wumpus will generally lie in waiting for an opponent to come within reach, often from a position above the potential meal. If seriously injured during combat, it will often try to grab a fallen opponent and move to a safe position.
Stench (Ex): The odor of a wumpus is indescribably foul, and easily detectable (DC 10 at 100 ft. distance). Creatures within 20 feet are affected as if within the radius of a stinking cloud (DC 20 negates). The save DC is Constitution-based.
Curiously, bats (monstrous and non-monstrous) find the odor appealing and suffer no ill effects from it. A cave system inhabited by a wumpus will often have a colony of bats.
All-Around Vision (Ex): The eight eyes of a wumpus are evenly distributed around the central core of the body, allowing it to see in all directions simultaneously. Because of this, a wumpus cannot be flanked.
Skills: Because of its sucker-laden limbs, the wumpus can climb nearly any surface with ease, reflected with a +8 racial bonus to their Climb score (included above). A wumpus can always take 10 on climb checks even if rushed or threatened.
Advanced Benefits
In addition to the standard changes due to Hit Dice advancement, a wumpus also gains the following special benefits.
- The save DC of the stench is equal to 10 + ½ HD + Constitution modifier.