Wulgaru

construct · CR 2 · from Book of Beasts I · by Robert J. Hall
Wulgaru
StatisticValue
Size/TypeMedium Construct (Evil)
Hit Dice4d10+20 (42 hp)
Initiative+0
Speed30 ft. (6 squares)
Armor Class16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple+3/+7
AttackSlam +7 melee (1d4+4)
Full Attack2 slams +7 melee (1d4+4) and bite +5 melee (1d6+2 plus fright)
Space/Reach5 ft./5 ft.
Special AttacksFright
Special QualitiesDamage reduction 5/slashing, vulnerability to fire, darkvision 60 ft., immunity to magic, low-light vision
SavesFort +4, Ref +1, Will +1
AbilitiesStr 18, Dex 10, Con 16, Int ―, Wis 11, Cha 8
Skills―
FeatsMultiattackB
EnvironmentWarm forest
OrganizationSolitary
Challenge Rating2
TreasureNone
AlignmentAlways neutral evil
Advancement5–12 HD (Medium)
Level Adjustment―

Description

A crudely-crafted wooden figure stands upright on a pair of stick legs, the whole having a roughly humanoid appearance. Its body is held together by joints of rope, and the figure is covered in odd, multi-colored patterns of mud or clay.

A wulgaru is constructed of several pieces of dry, carved wood that are joined together to form a roughly humanoid shape. The wood is hand-worked into the proper shape, then linked together into a whole by joints formed from woven hair rope. A pair of spherical stones are set into pits in the wooden head to serve as its eyes, and the jaw is lined with various teeth that are embedded in the wood.

Animation of the wulgaru requires a careful ritual in which the body is painted with elaborate patterns of clay and mud. At the completion of the ritual, the wooden form is invested with an evil spirit and springs to life. The wulgaru is a dangerous creation that will attack its creator unless it is kept carefully under control.

Combat

The wulgaru will automatically attack living creatures without fear of consequences, often focusing on a particular individual in a group for some inexplicable reason. Above all else it hates its own creator, and will seek to murder this person regardless of obstacles placed in its path.

Fright (Su): Creatures struck by the bite attack of a wulgaru must succeed on a DC 13 Will save or become shaken for a full hour. Creatures that are affected by this power or that successfully save against it cannot be affected again by the same wulgaru's fear ability for 24 hours. The save DC is Charisma-based and includes a +2 racial bonus.

Immunity to Magic (Ex): A wulgaru is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

Warp wood and plant growth provide a temporary +4 bonus to Strength lasting a full minute.

Evocations of sub-type Fire cause the wulgaru to emit a dark black smoke that lasts for 1d4 rounds but is otherwise identical to the smoke cloud produced by a pyrotechnics spell.

All 820 monsters in the Netbook Bestiary