Wolfling, Lampblack
| Statistic | Value |
|---|---|
| Size/Type | Medium Outsider (Evil) |
| Hit Dice | 3d8+6 (19 hp) |
| Initiative | +3 |
| Speed | 50 ft. (10 squares), burrow 5 ft. |
| Armor Class | 15 (+3 Dex, +2 natural), touch 13, flat-footed 12 |
| Base Attack/Grapple | +3/+5 |
| Attack | Bite +7 melee (1d6+2 plus dire venom) |
| Full Attack | Bite +7 melee (1d6+2 plus dire venom) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Dire venom, breath of darkness |
| Special Qualities | Darkvision 60 ft., low-light vision, scent, light sensitivity |
| Saves | Fort +5, Ref +6, Will +4 |
| Abilities | Str 15, Dex 16, Con 14, Int 3, Wis 12, Cha 6 |
| Skills | Hide +3*, Listen +7, Spot +7 |
| Feats | Blind-Fight, Weapon Focus (bite) |
| Environment | Any evil-aligned plane |
| Organization | Solitary, pair, or pack (7–16) |
| Challenge Rating | 2 |
| Treasure | None |
| Alignment | Always neutral evil |
| Advancement | 4–5 HD (Medium); 6–7 HD (Large) |
| Level Adjustment | ― |
Description
This wolf-like creature has coarse coat of pitch-black fur. It has prominent ears and unusually large black eyes rimmed with red. Its body is sleek and lean, with a lengthy neck and a thin tail.
These cunning beasts resemble wolves, with a charcoal black coat, unusually large, black eyes, and prominent, pointed ears. Their bodies are long and lean, with an extended neck and slender tail. They exude evil, and are normally found only on demonic planes or in the service of foul beings.
Combat
Like wolves these creatures hunt in a pack, and they cooperate to bring down their foes. They prefer to hunt at night, relying on their darkvision.
Dire Venom (Ex): Bite, Fortitude DC 13; initial and secondary damage 1d4 Con. Good-aligned creatures suffer double this amount of damage. The save DC is Constitution-based.
Breath of Darkness (Su): 15-foot cone, once a minute, creating a region of darkness that is otherwise the same as the spell (caster level 3rd).
Light Sensitivity (Ex): Lampblack wolves are dazzled in bright sunlight or within the radius of a daylight spell.
Skills: *Lampblack wolves gain a racial bonus of +4 to Hide checks at night due to their dark coats.
Advanced Benefits
In addition to the standard changes due to Hit Dice advancement, lampblack wolflings also gain the following special benefits.
- The caster level of the breath of darkness ability is equal to the Hit Dice.
- The save DC of the dire venom is equal to 10 + ½ HD + Constitution modifier.